Before voicing my concerns I need to do a small disclaimer: although I have held all my rewards ever since the airdrop, it was not until very recently that I decided to actually get more invested in the game, both from a financial and time/energy perspective, meaning I don't really know much about the project yet and, therefore, my concerns may have been addressed already on other posts. If that's the case, I do apologize.
Also, my concerns are not specifically towards HoloZing because, as I mentioned, I don't really know much about it. It's mainly things that I've seen in other games that worry me about any and all future ones so don't take this as criticism to this particular project or team :)
FInally, here are my concerns:
First, there is the concern that the game never actually launches or takes forever to do so... again, not really implying there is a reason to fear this from HoloZing in particular but we've all seen that before, even here on Hive. A lot of hype is created around a project and it ends up taking years to be launched or it just gets completely abandoned.
Another concern is whether we will actually get to play the game. What I mean by this is that a lot of blockchain games are mostly or completely idle. You login, click a few buttons and wait for a result until you can do something again. It's almost like a chore more than a game really. Don't get me wrong thou, I play and like a few games in that style. I think they have their place. But I'm hoping HoloZing will be a "real" game where I can spend a few hours actually playing it!
I guess that's it for now! Again, nothing of this is specific to HoloZIng. Just stuff I would ask about any new games being developed in this here time and place :)
Valid concerns, we're trying to do our best to increase the pace of development, it was only til recently that we managed to catch up on debt with the vial sale and can look towards the future and increase development. We are hoping to also be able to hire a few more people in the coming months with a healthier hive price and more people buying vials as we make opening of them possible and start accepting crypto from the outside without forcing people initially to create a hive account.
The game will start out quite slow, this is on purpose to make sure no glitches occur where a player finds an abuse vector and gains a lot of rare creatures or items that'll mess up the in-game economics. At the same time it's best to launch something rather than wait til we have more which may cause people to become more impatient, so we'll be soft-launching PvE where people can battle wild creatures and attempt to capture them. It'll take a bit longer until players will be able to freely roam and play the game in an open-world and do more encounters, etc.
Thanks for replying!
I understand the plan of soft-launching a slower-paced game at first. It would be much harder to fix the damage caused by eventual abuse later on.
Looks like things are headed in a good way