No you could not make those accounts and crush the game. Do not lie. You could never manage 1000 accounts.
I could create 1000 accounts, yes, easy... But yes, I would not have patience to manage all of them for sake of just winning my point, but its possible and some people would have the patience to do it, and that would take anyone a lot of time to populate all the universe manually logging with each account, but automating the login via a script on a browser is possible via some automation tools (so I guess depends on how skilled people would be). I was mentioning this as an attack vector to the game and not as an economic mechanic attack vector where one would need to create resources, etc... and manage the resources... instead populating all the universe defies the problem you are just trying to bring into the table, which is not enough users. And my point is, "you still don't have enough real users" by doing some fake accounts to create resources for people to attack.
Either way, the point like you said is that we don't have enough users. But being open and transparent about why these things exist is much better way to convince people to stay around than just trying to fake up strategies behind the scenes, which gradually will make people understand that there is no point of playing. This is my view! You are happy to disagree.
Players will not play when they have nothing to attack.
I don't agree... for example, I like to play with the economies of scale and dislike constantly attacking. So at least you have 1 person that does not fit into that format, and in fact, there are others that I know that would prefer to not even attack too, because they just want to explore how the game works and go through the mechanics of the economics of the game.
I have not attacked any active and I would like to see a server that 1 account 1 player and no attacks for the first two months. This would let accounts have some growth and a distance between top and bottom establish. So a casual player, and those playing just to support the game have a chance to learn some parts of the game before getting destroyed.
From my point of view,
It takes from the time this server began until now. a Little more time. Before Moon shots can be offered to players for PIZZA.
Though I put the effort to this. I stated right from the start. This PIZZA cost goes back to the PIZZA hut or null. Or maybe to be used as the prize pool for the next server. There is much more detail to this than the effort to type is worth. No one cares of my thoughts. All have a preconcluded mind of what I think.
I do not have much in the way of disagreement with you as the game goes and a decent way to play. Maybe a player cannot attack the same player more than once per month. We can find many ways to help the game retain more players. I do not know which ones are fair.
Voting with PIZZA staked for decisions on the game as it goes would be interesting... for example. Or use HP+PIZZA combined value for example... and then things would change as per voted players playing the game.
And players vote would only count if not inactive, or in VM, and would need to be playing for at least 30 days.
Those rules will be more interesting in my view. Instead of just mentioning "Don't push up" and then basically contradicting the title of the rule on the following text.