Total War: Rome II Game of war between peoples

in #life7 years ago (edited)

Hey Friends ! 

Today I will show you a small report about this game and how it work , what you must have to play this game , Follow me ..

Rome has always been the ideal framework for the Total War series. It contains a lot of powerful Empires, each has its strengths and opportunities (for games), and a fair chance to rise and dominate all over Europe, the Mediterranean, And the Near East. It contains a lot of wonderful units that make fighting fun and more challenging, and visually exciting too. If you build an empire vast maritime trade from the shores of Africa, or you kill the generals competitors in Rome, trying to cooperate with several German tribes against a common enemy, or use the alhoblit soldiers (hoplites) Greeks to repel an attack Welle battleship in a narrow mountain pass, the Total War: Rome II everything within its frame. But at the same time, the same problems experienced by other Total War Games in terms of user interface and artificial intelligence.

The essence of the game focuses on managing civil infrastructure required to maintain your armies and forces your freedom. And as long as this administration burden was a problem in the Total War series over the 13 years of its history, specifically in the last game when I could expand the Empire, see the provincial management system in Rome II cuts A long way in trying to alleviate this load a bit without sacrificing the depth of the game. Now, instead of having to click through all the different system levels area, food and imposing building orders, manage access area (region reach) as part of the larger provinces unit. Italy, for example, contains 11, but you can manage it with three large groups.

It keeps the depth which I love by leaving room for customization, and rewards us when we use it intelligently. Since each district has a limited number of building boxes, you will need to think carefully about the places where the wall of temples, aqueducts, farms, barracks, ports that make up each area. What makes this an interesting system is that you can conquer each section individually, and only one section in each district possesses city walls, what makes sieges the rarest and most important. Control of the city of unfenced felt by fighting in an urban area, but without the expected attacks from the gate and Tower.

If I owned all areas within one province, will get some small gains and be able to enact decrees province-wide, which enhances the capabilities of the province in a key area. If you invade the province owned by a different culture for example, you might want to enact an Ordinance promotes integration with your culture. If their culture is similar to your culture, you might want to enact an Ordinance to improve tax rates or food supplies. This adds extra layer of customization other interesting decisions series that can help refine astratgiatk without necessarily require additional management. Some of the excitement and opportunities depends on which faction you choose play among the eight factions, for example let you drive one of the big powers a lot of opportunities for growth and form your Empire. Playing in one of the Germanic tribes needs some boot before starting to make the same effect you get when you play as Roma, Rome

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They also simplify the management of armies also somewhat. While turning the crowd and recruitment for focus on generals and admirals instead of areas, movement across the map and prepare attacks more easily. As will be limited by the number of armies and navies, which you can deploy at one time, which puts emphasis on using a few larger forces instead of many small armies. While these restrictions to improve speed and focus of the game, but you can't do anything with bye units without a leader, which makes the poll, reset, and strong mixing more difficult Somewhat.

Often spend too much time mired in the details of the new features of armies: promotions and asanas. Upgrades include capabilities apply to the army as a whole and the General in charge of the selection. You can customize the units to do such things as varied attacks, ambushes, sieges, battles against the barbarians. And although it's a fun feature, add a bit of the story and spirit of your forces, it seems somewhat redundant because on account of the time was likely spent beforehand to build adequate forces mix Research on appropriate technology, applying your promotion. But on the other hand, the positions seem more important and useful. You can turn the army into a relentless traffic mode (forced march stance) If you want to reach a corner of your Kingdom quickly, or you can convert to RAID mode if you are in the area of your enemy and want to live on the livelihoods His land. It may be exhausting to have to manually change as needed, but I appreciate the flexibility in matching the behavior of armies with current needs.

This of course is only half the game Total War. The other half, tactical real time battles in Rome II more astounding than any other game in the series. Impressive detail, and the variety of models, and complex animated graphics give you a feeling that you live every fight for real and make me change my perspective to eye level to see the battle from the perspective of My forces, so much so that you can see the faces of the fighters. May not be applicable to play completely from that perspective, but it certainly adds a lot of enthusiasm for fighting.

As I liked having hundreds and hundreds of units. If not completely satisfied with the ocean, you might feel that the amounts to be there five types of alhoblit soldiers, but if you really want to go deeper with different statistics, to form an army would give you what Exactly on the battlefield, you can do it.

Some pictures of the battlefield :

And with everything going on, sometimes the complexity in Rome II is the biggest weaknesses too. The political system is the greatest example: there are important Senate (Senate) or two at the beginning of the game, but I didn't get the other later. However he remained the ranking Senate rises have even got nearly 80 percent of the Senators (the senators) to either side. I really feel that this could make any difference to me, so I decided to burn some support it you choose and marry other generals with my family if we entered into a civil war. And this cost me half support from the Senate, but soon combined all my generals safely to my family. Here it all goes well, the civil war was inevitable, and managed to crush the opposition easily and asked if I wanted to turn Rome into an empire or to keep a Republic. There are no context behind any choice, what makes you continue without anything to support it.

There are many examples of this ambiguity in Rome II, like when you're asked to take a critical decision with very little knowledge about what's at stake. As new additions to the General's Entourage, for example, encourages you to replace a current Member, but the user interface doesn't tell you who are members or none of them will be replaced only if you search for It yourself on another screen. Another example, where the provincial list tells you which counties suffering from high or low percentage of public order, but that information is of little use to know if the system is improving or deteriorating. So you have to consider each city individually.

I have suffered because I could identify the city will defend it when the camera started to reorient itself randomly on the map during the role of artificial intelligence. Endeavoured to link the names of generals, who use exclusively on strategic map, with the names of their armies, which are used everywhere else. These complaints may seem small, but too many and represent the inefficiency in the game which requires you to search for information or navigate through several screens to get to where you want. And you will feel that these small inconveniences accumulate with time. I hope Christmas is my understanding, that Rome II game worth enjoying their details, but they also require you to bear the difficulties don't exist. These problems can cause delay style multiplayer gameplay too, and who also feel it is missing some static elements when alshoghon (Shogun).

And to be clear, I accept in general few problems in the user interface, but problems with the poll, weak artificial intelligence strategically and tactically, especially with the siege. Smaller forces become more troubling, even if they occur less frequently. She laughed when she recently evicted armies hit themselves on my walls as single units rather than waiting for reinforcements. And I got so sick when I ignore my spear carriers wide open gate in front of them and instead raced toward different gate on the other side of the fortress of the enemy. So things don't always happen, but it happens, and can spoil you game fun.

Requirements to run the game

Minimum requirements:

OS: XP/ Vista / Windows 7 / Windows 8

Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor

Memory: 2GB RAM

Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).

DirectX®:9.0c

Hard Drive: 35 GB HD space

Screen Resolution: 1024×768

 

Recommended requirements:

OS: Windows 7 / Windows 8

Processor:2nd Generation Intel Core i5 processor (or greater)

Memory: 4GB RAM

Graphics:1024 MB DirectX 11 compatible graphics card.

DirectX®:11

Hard Drive:35 GB HD space

Screen Resolution: 1920×1080

Finally if you like my post just upvote and follow me , thank you for your reading , I love you ♥ , by @aymenz

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great job @aymenz make a long review is better and complete

thank you ^_^

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thank you sir