Just two clarifications about the community...
I was elected not appointed.
Though An end date for that would probably be a good idea. 😄
I have admin rights to the community but that doesn’t let me do anything. I can update the blurb about the community and assign the role of member. I can see the activity log. I can also add members to the community. I don’t think I can remove anyone. Only change their role.
But to say this:
The community is effectively owned and controlled by appointed (not elected) mods. Mods have considerable control, they can censor content and silence anything or anyone they dont like. If our mods go inactive or dissappear for any reason there is no recourse if control hasn't been passed on.
... is not correct.
Current accounts with access to do this same stuff. ⬇️
I can also see/edit this page but don’t know if others can.
I mean no disrespect @dfinney - I know there was an election some time ago as I supported you becoming a mod. What I meant is that there is no election mechanism. The "owner" is (I believe) @guiltyparties and the other 3 mods all seem to have stepped away. We very nearly had zero active mods due to your own real life challenges recently, through no fault of your own, so the community could easily have been "lost". Thankfully it hasn't.
I think the communities is the start of a good feature but it is so limited with some central points of failure that I don't think we should put all the SGS eggs in that basket right now.
The communities "feature" on Hive is garbage.
(1)Name the points of failure.
(2) How does the policy changes you have suggested addresses that failure.
The community hive is "owned" and has "mods" so it is dependant on them remaining active and acting in the best interests of the community. We have direct experience of what can happen when an "owner" of a community asset does not act in the community interest. It cost us many thousands of $$ in early 2018.
It does not address the failure. It avoids it by removing the dependency.