Community Contest: Create a NEW Splinterlands Ability!

in #splinterlandsyesterday (edited)

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🔥 Community Contest: Create a NEW Splinterlands Ability! 🔥

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Summoners… today the balance of power is in your hands.

Abilities are what turn ordinary monsters into legends in Splinterlands. They create metas, counter strategies, and sometimes complete chaos on the battlefield.

So this time, we’re flipping the script.

👉 What ability would YOU add to Splinterlands if you were a game designer?

This is your chance to invent something brilliant, strategic, ridiculous, or terrifyingly powerful.

And yes — simple ideas can win.

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🧠 The Challenge

Design one brand-new ability that could exist in Splinterlands.

It can be:

  • A clever counter to current strategies

  • A completely new mechanic

  • A lore-inspired power

  • Or something hilariously chaotic (as long as it makes sense!)

No art.
No long essays.
Just your idea.

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✍️ How to Enter

Leave a comment on this post using the format below.

IGN :

Ability Name:

Ability Effect: (What does it do? Keep it clear and simple.)

Why This Ability Would Be Fun or Useful:
(Short explanation — strategy, lore, or chaos welcome.)

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🏆 What We’re Looking For

You do NOT need perfect balance or advanced game design knowledge.

Winning entries usually have one of these:

💡 A clever strategic idea

😄 A fun or unexpected mechanic

⚔️ Something that changes how battles are played

🔥 An ability players instantly wish existed

Creativity beats complexity every time.

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📜 Rules

One entry per player.

Must be your original idea.

Keep entries respectful and fun.

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🎁 Prize Categories

Instead of only one winner, entries will compete across multiple categories:

🧠 Most Creative Ability - 2 Chaos Legion Packs

⚖️ Best Strategic Design - 2 Chaos Legion Packs

😂 Most Chaotic / Fun Idea - 2 Chaos Legion Packs

👑 Community Favorite - 2 Chaos Legion Packs

🔥 “Add This To The Game Right Now” Award - 2 Chaos Legion Packs

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📅 Timeline

Contest Opens: NOW

Entry Deadline: Saturday February 21st at 3 PM EST

Winners Announced: Saturday February 21st between 6-8 PM EST

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💬 Need Inspiration?

Ask yourself:

What ability would counter something that annoys you?

What mechanic doesn’t exist yet?

What would make battles more unpredictable?

What ability would YOU build a team around?

Sometimes the simplest ideas are the strongest.

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⚔️ Community Bonus

Feel free to reply to other entries if you like their ideas — discussion and theorycrafting are encouraged!

Half the fun is seeing what the community creates together.

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🔮 Final Thoughts

Some of the best ideas in gaming start as “what if” moments.

So go wild, battle mage.

The battlefield is waiting for your imagination.

👇 Drop your ability idea in the comments below!

Sort:  

IGN: ehmaywuntee

Ability Name: Pocket Knife

Ability Effect: Ranged cards gain 1 melee damage upon reaching the front position; melee buffs do not increase this damage.

Why Fun/Useful: Ranged cards have historically been some of the very last cards to consider playing and a big part of this is once they reach the front, the majority of them become a no attack meat shield. They are also typically placed in the very rear of the lineup because of this no attack situation. In some form of reality though, they should be able to smack you with their bow, poke you with an arrow, or pull out a small knife and still attempt a tiny amount of damage. Keeping it at 1 and limiting it to only receiving the melee once in the 1st position makes it not become a full on dual attack card and also means shield cards take 0 damage to help balance things.

I like this one!

IGN : ourfadedglory

Ability Name: Inebriate

Ability Effect: (What does it do? Keep it clear and simple.)
When hit this monster deals 1 damage to attacking monster and gives the attacking monster scattershot.

Why This Ability Would Be Fun or Useful:
(Short explanation — strategy, lore, or chaos welcome.)
This ability would come with the new twitch drop card (Arena Bar Maiden). She's a beauty and would be a support card with this inebriate and the strengthen ability. Why this because how will our arena fanatic get his beverages... 🤷‍♂

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IGN: Tidepodreos
Ability Name: You are Getting Sleepy
Ability Effect: This card randomly gives one of your opponent's cards weary each turn.
Why this card would be fun or useful: There aren't any effective counters against Heliose the Hollow. This would be one. Even if the opponent doesn't play Heliose, weary can still stop cards from acting and give you a win.

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IGN: Jovak
Ability Name : One Of A Kind
Ability Effect : This card ignores all rulesets/splinters. Can always be played in any format. Mana cost must be paid.
Why this card would be fun or useful : This card never 'rotates out' so it should always keep its value. Because it ignores rulesets/splinters it can always be played in any match in any format. Ignoring rulesets could even hurt the card (if this card is melee it would ignore supersneak, inspire,etc)

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IGN: losgemanos
Ability Name: Holy Strike
Ability Effect: (Much like Wingbreak) Always targets enemy units with a corrupted ability first regardless of abilities or rulesets. +2 damage if the target has a corrupted ability.

Why This Ability Would Be Fun or Useful:
A great way to stop the corrupted healing ability.

IGN : nozem

Ability Name: Arcane Feast

Ability Effect: Absorbs magic damage to heal itself with the energy

Why This Ability Would Be Fun or Useful:
Another variant on magic plays, could quickly become too OP and impossible to get through so this requires some more thinking