Community Contest: Create a NEW Splinterlands Ability!

in #splinterlands24 days ago (edited)

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🔥 Community Contest: Create a NEW Splinterlands Ability! 🔥

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Summoners… today the balance of power is in your hands.

Abilities are what turn ordinary monsters into legends in Splinterlands. They create metas, counter strategies, and sometimes complete chaos on the battlefield.

So this time, we’re flipping the script.

👉 What ability would YOU add to Splinterlands if you were a game designer?

This is your chance to invent something brilliant, strategic, ridiculous, or terrifyingly powerful.

And yes — simple ideas can win.

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🧠 The Challenge

Design one brand-new ability that could exist in Splinterlands.

It can be:

  • A clever counter to current strategies

  • A completely new mechanic

  • A lore-inspired power

  • Or something hilariously chaotic (as long as it makes sense!)

No art.
No long essays.
Just your idea.

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✍️ How to Enter

Leave a comment on this post using the format below.

IGN :

Ability Name:

Ability Effect: (What does it do? Keep it clear and simple.)

Why This Ability Would Be Fun or Useful:
(Short explanation — strategy, lore, or chaos welcome.)

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🏆 What We’re Looking For

You do NOT need perfect balance or advanced game design knowledge.

Winning entries usually have one of these:

💡 A clever strategic idea

😄 A fun or unexpected mechanic

⚔️ Something that changes how battles are played

🔥 An ability players instantly wish existed

Creativity beats complexity every time.

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📜 Rules

One entry per player.

Must be your original idea.

Keep entries respectful and fun.

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🎁 Prize Categories

Instead of only one winner, entries will compete across multiple categories:

🧠 1st Place - 4 Chaos Legion Packs

⚖️ 2nd Place - 3 Chaos Legion Packs

😂 3rd Place - 2 Chaos Legion Packs

👑 Community Favorite - 1 Chaos Legion Pack

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📅 Timeline

Contest Opens: NOW

Entry Deadline: Saturday February 21st at 3 PM EST

Winners Announced: Saturday February 21st between 6-8 PM EST

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💬 Need Inspiration?

Ask yourself:

What ability would counter something that annoys you?

What mechanic doesn’t exist yet?

What would make battles more unpredictable?

What ability would YOU build a team around?

Sometimes the simplest ideas are the strongest.

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⚔️ Community Bonus

Feel free to reply to other entries if you like their ideas — discussion and theorycrafting are encouraged!

Half the fun is seeing what the community creates together.

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🔮 Final Thoughts

Some of the best ideas in gaming start as “what if” moments.

So go wild, battle mage.

The battlefield is waiting for your imagination.

👇 Drop your ability idea in the comments below!

Sort:  

IGN: ehmaywuntee

Ability Name: Pocket Knife

Ability Effect: Ranged cards gain 1 melee damage upon reaching the front position; melee buffs do not increase this damage.

Why Fun/Useful: Ranged cards have historically been some of the very last cards to consider playing and a big part of this is once they reach the front, the majority of them become a no attack meat shield. They are also typically placed in the very rear of the lineup because of this no attack situation. In some form of reality though, they should be able to smack you with their bow, poke you with an arrow, or pull out a small knife and still attempt a tiny amount of damage. Keeping it at 1 and limiting it to only receiving the melee once in the 1st position makes it not become a full on dual attack card and also means shield cards take 0 damage to help balance things.

IGN: Tidepodreos
Ability Name: You are Getting Sleepy
Ability Effect: This card randomly gives one of your opponent's cards weary each turn.
Why this card would be fun or useful: There aren't any effective counters against Heliose the Hollow. This would be one. Even if the opponent doesn't play Heliose, weary can still stop cards from acting and give you a win.

IGN : ourfadedglory

Ability Name: Inebriate

Ability Effect: (What does it do? Keep it clear and simple.)
When hit this monster deals 1 damage to attacking monster and gives the attacking monster scattershot.

Why This Ability Would Be Fun or Useful:
(Short explanation — strategy, lore, or chaos welcome.)
This ability would come with the new twitch drop card (Arena Bar Maiden). She's a beauty and would be a support card with this inebriate and the strengthen ability. Why this because how will our arena fanatic get his beverages... 🤷‍♂

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IGN: losgemanos
Ability Name: Holy Strike
Ability Effect: (Much like Wingbreak) Always targets enemy units with a corrupted ability first regardless of abilities or rulesets. +2 damage if the target has a corrupted ability.

Why This Ability Would Be Fun or Useful:
A great way to stop the corrupted healing ability.

IGN: Jovak
Ability Name : One Of A Kind
Ability Effect : This card ignores all rulesets/splinters. Can always be played in any format. Mana cost must be paid.
Why this card would be fun or useful : This card never 'rotates out' so it should always keep its value. Because it ignores rulesets/splinters it can always be played in any match in any format. Ignoring rulesets could even hurt the card (if this card is melee it would ignore supersneak, inspire,etc)

IGN : nozem

Ability Name: Arcane Feast

Ability Effect: Absorbs magic damage to heal itself with the energy

Why This Ability Would Be Fun or Useful:
Another variant on magic plays, could quickly become too OP and impossible to get through so this requires some more thinking

IGN: aubryd

Ability Name: The Friendly Beaver

Ability Effect:

A max of 5 units are allowed.

At the start of the battle, a Friendly Beaver joins both teams in the last position.
The Friendly Beaver has 3 speed, 3 hit points and 3 armor. It has the Taunt, Shield, Void and the Heal ability.

Why this Ability Would be Fun or Useful?

It would be the first unit in the game that is summoned by a ruleset, and what better than a friendly Beaver :D . It will also be useful, as it will be the main target of enemy units in the backline; and since it has shield, void and heal, it will withstand some attacks; and many more when there are only units with low attack power on the battlefield. And since the friendly beaver has no attack power, units with the Weapons Training modifer can grant it their attack type and up to a max of 3 attack power points.

IGN: king-arminius

Ability Name: Necromancer Heal

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Ability Effect:
Siphon 1/3 of your tank’s HP (rounded down) and heal self by that amount.
Tank gains +1 Attack (up to a max of +2).
If the siphon kills the tank, it returns as a 1 HP Undead Bloodline unit retaining all stats and abilities (except HP), and triggers any Undead Bloodline Dominion effects.
Necromancer Heal cannot target Undead Bloodline units.

Why This Ability Would Be Fun or Useful:
This mechanic inverts the traditional Tank Heal by redirecting sustain to the caster while converting tank HP into offensive scaling (up to +2 Attack). It introduces meaningful risk-reward decisions and enables a conditional Undead transformation when the tank is sacrificed by the siphon.
The Undead Bloodline tag further expands design space, allowing future synergy with Undead Dominion Archons and other Bloodline interactions.

This ability would be insane during the match.

IGN: sakurakko

Ability Name: Poor throwing

Ability Effect: When an attack hits, it checks whether the bomb throw succeeds. If the bomb throw succeeds, it deals an additional 3 ranged attack damage to all enemy units. If the bomb throw fails, it deals 3 ranged attack damage to all friendly units.

This unit has a 50% chance to deal heavy damage to enemies and a 50% chance to deal heavy damage to allies when its attack succeeds. Think of it as a unit with this ability hurling a bomb into enemy territory. However, since they're terrible at throwing, there's a 50% chance they'll toss it into their own team instead.


Poor throwing: The opponent (or yourself) dies.

Post:
https://peakd.com/hive-13323/@sakurakko/poor-throwing-the-opponent-or

Twitter:

IGN : saydie

Ability Name: Ricochet

Ability Effect: Only applies to range and magic attacks. When a range or magic unit lands a hit on a target, it will randomly inflict the same amount of damage to any of the target's adjacent units. In case of Blast, the Ricocheted damage will not inflict Blast damage, but it will ignore Deflect, so units with Deflect will not be affected by Blast, but will still receive damage from Ricochet.

Why This Ability Would Be Fun or Useful:
It can be an effective counter to Deflect ability, like those Bella Ulund lineups or when HanV archon becomes available.

IGN : cscable

Ability Name: short circuit

Ability Effect: heal abilities when activates have 50% to deal damage instead.

Why This Ability Would Be Fun or Useful: Counter for healing cards like corrupted healing.

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Good job bro !

IGN : youloseagain

Ability Name: Elope

Ability Effect: 1 card from each team run away from the battle together

Why This Ability Would Be Fun or Useful: Could be fun from the RNG aspect. A certain tavern regular would really appreciate losing his best card turn 1 😅

IGN : oaaguy

Ability Name: 1) Blitz Commander

Ability Effect: At the beginning of battle, this card, and the two adjacent cards, gain the Sneak ability for two rounds.

Why This Ability Would Be Fun or Useful:
Chaos, but also allows more ability to get around major Sustain tank builds.

Ability Name: 2) Snipe Commander

Ability Effect: At the beginning of battle, this card, and the two adjacent cards, gain the Snipe ability for two rounds.

Why This Ability Would Be Fun or Useful:
Chaos, but also allows more ability to get around major Sustain tank builds.

IGN: babybeaver

Ability Names: Tickle + Giggles

Ability Effect: A successful 'Tickle' attack causes the attacked unit to drop its armour and lose its attack for 1 round. All subsequent attacks on the unit that round have true strike.

Ability Effect: A successful 'Giggles' attack has the same effect as 'Tickle' but additionally 'Giggles' is contagious and can spread through a whole team.

Combo Effect: If a card is infected with 'Tickle' + combination attack 'Giggles' armour loss and stun continue for the whole match and cannot be cleansed.

Why: Just for funs and stuffs oh and to bring combo / layered affliction thingies to the game :)

#WenBeaver

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IGN: rimurutempest

Ability Name: CopyCat

Ability Effect: Copies an ability from an opposing unit.

Why This Ability Would Be Fun or Useful: This ability can be used before the first turn, just like summoners choose their ability before matches. You choose an opposing unit and copy one of its abilities to a card with the Copycat ability. There could be some debuff for doing this to make the ability more interesting, such as the ability lasting a certain number of turns.

Regarding the lore, it would be interesting if the card with this ability was some kind of thief, represented in the game by the Sneak ability. It could explain that the character developed this ability to survive difficult situations.

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Ah crap how did I not see this. Well i like my idea so I'm sharing it anyway.

IGN - artofkylin

Ability - ouch

Ability Effect: This ablity increase the damage and annoyingness of all debuffs. Much like amplify makes throns do 3 damage instead of 2, this ability makes poison do 3 damage instead of 2, it makes shock damage and reckless attack cause 2 damage instead of one. Rust now removes 3 armour instead of just 2, silence reduces magic by 2. Weaken now reduces health by 2.

Like amplify it would not stack.

Why This Ability Would Be Fun or Useful:

It'd be useful to counter teams that are way stronger. Silence being buffed could help counter the incredibly powerful Rage + Nidhogrr combo. It could also help counter teams with Frankie by giving players a way to reduce health and thus take out the many units with inspiration.

Essentially, giving debuffs the same boost as counters would add another fun strategy that if it was given to someone who was in say, a reward card of epic or lower, it'd give lower level players a chance when paired with someone with much better cards.