More players are buying into Splinterlands than ever before

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Daily New Sign-ups

10,000 - 20,000 people sign up for Splinterlands every day. (September's average so far is just shy of 18,000). A year ago, that number was 50-100 new accounts, and six months ago it was 200-300 folks.

Once a new player creates an account, they can begin to play for free using the starter pack provided for them by Splinterlands, and the game foots the bill for all of the transactions that their playing puts onto the Hive Blockchain.

To buy-in or not to buy-in

Once they have created an account and played around with the game a little, the new player has 3 choices:

  • They can decide that the game isn't for them, and leave, having spent nothing but time
  • They can continue to play in free mode, paying nothing, but unable to access further Splinterlands features
  • They can buy the Summoners Spellbook and unlock a plethora of options

Daily Spellbook Purchases

The daily Spellbooks purchases are never as high as the daily new account sign-ups. Part of this discrepancy comes from the fact that some percentage of new account creators are always choosing to leave the game without buying in. The other important factor is that those who do buy in do not always do so immediately. A new player might try the game out for a few days before deciding it's worth it to purchase the Spellbook.

Because of the upwards tradictory of the new account numbers, even a 100% buy in rate would appear to be less than that if all purchases were delayed by a few days. To demonstrate, if we had 10,000 sign-ups on Monday that all bought Spellbooks on Wednesday, the Wednesday sign-up total of 12,000 will still make the Spellbook purchase rate appear to be less than 100%

So, how many are buying in?

Because of the reasons explained above (particular the buy-in delay), we would never expect to see a 100% buy-in rate. However, in general, higher rates are better, as only Spellbooks holders can acquire Splinterlands assets, enter tournaments, earn rewards, or in general participate in the Splinterlands community. So, although there is no "magic number," we like to see buy-in rates increasing. There are multiple ways to measure how many new players are actually buying Spellbooks, depending on how long of a timeline you use.

Daily Spellbook buy-in rate

The first such measure is to look at the daily buy-in rate, which means dividing the daily Spellbook purchase rate by the daily new user account creation rate. This type of metric offers the most real-time feedback, and is the most susceptible to the purchase delay effect, as indicated above. Check out this graph, which shows the Daily Spellbook buy-in rates for all of 2021:

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There is a lot of fluctuation between individual days, of course, but in general we can see several months of relatively stable numbers hovering between 10% and 30%. Then there was a dip around July, and since then the rate has continued to climb, hitting a few outrageous highs of nearly 90% but averaging around 40-50% for the past month.

Monthly Spellbook buy-in rate

In order to calm some of the chatter that daily numbers provide, and hopefully be able to see more general trends, we can instead look at the monthly numbers. By dividing the total monthly Spellbooks purchased by the total monthly new accounts purchased, we get a monthly Spellbook buy-in rate, which looks like this:

Keep in mind, this graph covers twice as much time as the daily graph above, as this one begins in July 2020 and covers 14 and a half months total. Still, we see similar trends in 2021's numbers, with some decrease reflected in the six months before that. The recent increase in the buy-in rate this past month is also reflected. By using monthly numbers instead of daily numbers, we can counter-act the effect of delayed Spellbook purchasing, to some degree.

Total Cumulative Spellbook buy-in rate

The last method for examining the buy-in rate that I'd like to share is a total, or cumulative, buy in rate. At any given time we can see how many total accounts have been created, and how many total Spellbooks have been purchased over time. By dividing the second number by the first, get this graph. Using cumulative numbers allows us to see less of the day-to-day or even the month-to-month ups and downs. Instead, we see the overall trends. Check out this graph, which covers the same 14.5 month timeframe, using cumulative numbers:

This graph is perhaps more interesting, as it starts with a high purchase rate that comes from earlier days, when fewer players joined the game, but more of them stayed. This graph shows a slow and steady decline from about a 40% buy-in rate last summer to approximately 25% this summer, and then a steep incline in the last month and a half to the nearly 50% we see now. A cumulative model does the most to counter-act the delayed purchase effect. It can tell us less about any one moment in time, as new trends are not reflected quickly, but we can see more of the overall momentum.

What affects these numbers?

Lots of things can affect the Spellbook buy-in rate. When the game is suddenly exposed to a new community (perhaps in a new country) and a large number of people learn about Splinterlands in a short period of time, this can drive the rate down, as many new people come to check the game out without a fully formed idea of what we are about here, and some of them decide that we are not for them. Likewise, being introduced to new communities that are already familiar with similar games or technologies and already understand the value we bring may boost the rates, as those coming into the game already plan on staying. Bot account would likely boost these numbers, as there is little point in creating a bot account without a Spellbook, and prolonged game issues (such as the entire game being closed for maintenance) could decrease these numbers, as new players who cannot play see no reason to stay. Newly released Splinterlands features, such as land, Guilds, and the SPS governance token, may also entice new players to stick around, and increase Spellbook purchase rates.

What does this mean?

So, we understand that, in contrast to the vast majority of free-to-play games available (which have a buy-in rate of around 1-2%), Splinterlands has always had a strong purchase rate, around 15-30% this past year. Additionally, we know that these numbers have been steadily increasing since halfway through July, and that we now sit somewhere around 60%. Halfway through July is also when the numbers coming into Splinterlands (both accounts created and Spellbooks purchased) began to drastically swell, increasing more than twenty fold in that month alone. So, perhaps there is a direct correlation, and the faster we are gaining new players, the more of those new accounts will want to stay. The number of players itself may serve as an attraction to new players as well. Only time will tell if this new trend holds.

So far this month, the average number of new Spellbooks purchased is over 10,000 every day, and that's good news any way you slice it. We were happy with our old buy-in rates, and we are ecstatic with this new tern of events.

Our Awesome Community

There is no way that 60% of new users would be sticking around to see Splinterlands grow if it wasn't for our amazing community here. I say it every time, but that's because I mean it every time. With more new community members joining us every month than we had in total just two months ago, none of this works without your cooperation and enthusiastic support. Thank you for making this game amazing, for continually working to improve our community, and for serving as such a knowledgeable and helpful network to onboard new players. You guys are the best.

| SPLINTERLANDS.COM | SPLINTERSHARDS (SPS) | BLOG | DISCORD | TELEGRAM |


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My spellbook will have paid for itself in no time. Buying it was a good decision I think.

As always you guys rock.

Keep up the great work!

Let's be realistic here about why more people are buying Spellbooks:

Newly released Splinterlands features, such as land, Guilds, and the SPS governance token, may also entice new players to stick around, and increase Spellbook purchase rates.

That's about 99% of the story - no Spellbook, no airdrop.

I mean there's an almost perfect correlation between the day of the airdrop we're on and the rise of Spellbook purchases!

so what happen when the airdrop stop?

Well I'd expect a massive dump and market crash a couple of months before it does. People always try to get out early, but knowing the Splinterlands team they'll probably have something in place by then to make it worth hanging onto your assets!

That's so frustrating and why I think it'll be a long time before any Blockchain games really land. Too many people don't see them as actual games and just want interactive get rich quick schemes. Splinterlands is a good game.

I agree I forsee a dump coming at some point which sucks.
But like you said I am also excited to see what the Splinterlands team comes up with next to avoid said drop.

It's incredible that Splinterlands is currently receiving so many players; but we, as players, are being heavily affected by a sudden increase on the price of the cards, mainly on "meta" Bronze/Silver cards.
For example, according to MonsterMarket.io, 2 months ago Mylor Crowling was being sold for 3.12$; 1 month ago for 28.5$. Now it's 50$.

Supply and demand.

The game is designed for the above to happen.

Hopefully in X months someone that joins after you will be quoting todays price while showing a new high price.

I hope it too :)

That being said the prices will likely scare new players away.
But with new cards coming out this may keep them around and stablize the market.

There's a balancing act between this. It's great that there's more supply and demand, but we don't want to get to a point like Axies, where getting into the game is ludicrously expensive, and we never get new players.

consider also when land activities are going to start.. not only cards all other items, well except potions, prices are jumping up.. I kicked my self for not buying land when it's just 250USD

yeah but that's beginning to feel like ponzi.. hopefully CL will change all that and will give a fair chance for everyone to get good cards by buying packs

That's what happens in an NFT game in crypto. Once the print limit is hit none will ever be produced again! Tough when you are getting in after it all but great when you are in it. You will feel better about it when you are around longer and get access to things that months from now are scarce. That’s just how the game works and how it attracts investors.

Right before the release of the new rewards cards the prices of cards started to drop. Right now negative price action is growing stronger would be interesting to see what happens when Chaos legion cards are released...

awesome, that is a very high conversion rate

Imagine how big the growth will be when chaos packs arrive. That event will make explosive growth I think as long as they don't make the packs ridiculous expensive. Great content.
Happy splintertime

Historical prices of packs are 2.00$ a piece. I think they will stick to this so that lots of people can buy them. Typically they take credits or DEC but I think they might possibly make adjustments to that a little bit. Those of us who have credits sitting around will spend them but we don’t want to spend 2,000 DEC (technically speaking 1,000 DEC is supposed to be worth 1$ as a way to peg the token) on packs if 2k DEC is worth more than 2$.

I heard different things last AMA. I believe they want to adjust prices a little. They gave no price though.

The more the merrier, I say!
Incredible!!!

Newly released Splinterlands features, such as land, Guilds, and the SPS governance token, may also entice new players to stick around, and increase Spellbook purchase rates.

Can still develop a pet system?

Lol I don't doubt that isn't in development at some stage. Would be interesting!


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This game is great, I hope it continues to grow and get better.

Great stuff, happy to know I can expect my latest referrals to purchase a spellbook.

About those referrals, it would be reaaaally good for retention and spellbook buy rates if there was some way we could reach out to our referrals. Get them started, help them with any questions etc.

At the moment I try to see if they play battles and delegate some cards, but it's hard to monitor and that is only after they buy the spellbook. Hope you guys are thinking about something in this regard as I think it will be very beneficial for both parties.

I know many people are asking for an in game chat system besides guild chat. That way we can keep tabs on folks and answer questions! I know I’m always helping out my new guild mates with anything they ask. It would be nice to help out others that aren’t in my guild but not posting on hive.

exactly, someone told me it might be to prevent foul language/ excessive taunting etc. but just opening 1-on-1 chat with referrals won't do that at all I think since you both benefit from the interaction a lot..

Yeah I agree. I think a mute button should be included as well and very prominent. Someone is being a dick to you because you beat them, just mute them and you'll never see a message from them again. I think the benefits are awesome for a chat system!

Mute button could definitely work, great idea!

More people buying means more people are interested in the game. This can increase investement thus increase income to players too. If you make the game more exciting & interesting, people will not get bored.

They have an incredibly creative team and community always proposing things!

Excellent. Question thought: If SPS is purchased directly on Hive-Engine, how do you then transfer those into the SL game?

In the SPS interface you should see options for claiming or transferring it from the different areas into the game. Similar to how you can buy DEC and then transfer it in from your DEC interface. I haven’t tried it with SPS but it should be the same! Give it a try and let me know.

Yeah I saw it. Took me a minute of clicking around to find it. Thanks!

Welcome! Some of these things are definitely a little tricky!

finding the NFT collector cards and SPT was awesome then finding more NFT on nftshowroom then i wonder do you sell other places? will this take away from SPT and Splintertalk front end since NFTs are what will make or break that coin? If you sell NFT on more than those 2 places where?

I'm really bullish on this game, huge upside potential, and putting my money where my mouth is!

That's great! I'm sure you'll do great with chaos legion and the next promotion pack set.

Let's just hope the game grows even more,i would like that sps to grow 10 times in it's value.

I am one of the newcomer, excited to play this game!

It's cool to see more players join Splinterlands but I'm curious how many of them will stay for the long run. Some might see this as just an opportunity to invest and get out quickly with a nice profit. But I have fait in this game, we will only get stronger with time 💪

I hope it too :)

It's a fun and addictive game, just one way! UP !!

這可以增加投資同時顯示新的高價

CUrrently most players buy directly at PEAKMONSTERS but they don't buy... they BID for it instead... making the High Bid and Low Buy into its closed or exceeding value... Some Bidders that sell cards in the market has their earning been fully compromised...