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RE: New Reward Cards & Collection Power Update

in #splinterlands4 years ago

as a player who just recently entered the champion-rank, i can understand where the collection-power-treshold is aiming at; there are just a lot of bot-accounts in the ranks of gold - diamond, but there issue here is not the bots, it is the fact that there are very little "real" players within that range compared to the number of bot-accounts.
instead of attracting more new players (which would resolve the problem to some extend), it is made more and more difficult for newer players to get some value out of the game just by playing it (undermining the whole primary selling point of the game while alienating your actual audience).

way to go @aggroed, justin could not have done a better job ruining the game!

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Attracting new players is definitely important but so is maintaining a sustainable economy so the game can continue.

I'm looking at your account and it is mainly bronze level cards and in the current environment with the current rating system you did Champion 3, though mostly by beating other bronze or silver level accounts.

There will definitely be an adjustment period and this change will be a reality check for players who have gotten used to reaching leagues that are much higher than the level of their cards. Hopefully people will understand why Collection Power was needed and they will see that the competitiveness of the lower leagues will increase when players are battling decks that are at the same level. The reward structure will also change (especially with multiple leaderboards and prizes for each) so I definitely think there will still be opportunities for new players.

:reply:
Having a lower value deck in higher value league is not an issue as you prefer to call it. The reason why it is possible is definitely an issue. To get in Champion 3 league you need win a battle. Guess who is picking opponents for us all?

Cheers!

to be honest, i was actually quite surprised of how far i was (am?) able to get up the ranks with relatively low-level cards and i was totally experiencing the issue which is tried to be adressed here, most of my "enemies" were variants of the "en-miners" bot, which felt pretty annoying and made it somewhat easy to beat for me.

i just think it would be way more effective to somewhat "ban" botting per se (@steemchiller seemed pretty easy to be "banned" from hive) than to restrict the ability to progress within the game (i did not invest into the game besides the summoners spellbook, i even used to do some sort of "diary" about it on steem/hive), which is one of the games biggest assets imo.

the issue with the relatively large number of bots is easily solved by a large enough audience (the bots were relatively easy to beat for me, proving my point), because you need to win to profit from the game, which the bots will no longer do...

i think, ultimately only time will tell. i am - let's say - suspiciuosly enough to assume this move is more like a "limit how much profit someone can make in a certain timeframe" kind of move which comes along somewhat of a wolf in sheeps clothing.

also, i do not feel concerned for myself here, but imagine if you are a new player:
i remember the times when you got cards as a reward instead of picks, but they don't.
imagine how long it will take to get a collection big enough for entering just silver 3 (15000 dec) with your 3 "picks", which are pretty likely to drop a potion (wow...) and maybe double-digit dec one per day - even if you get "lucky" and pick a booster instead of an epic or legy, which might not even be really adding much value to your collection (i honestly did not do the math on that one, but someone is of course welcome to assist).

for me, it would make the ability to actually profit pretty theoretical.

i know,this seems a very "money-focused" point of view (or at least, point of argument) and the game can convince via gameplay and quality, this update is heading in a wrong direction imo, but - as stated above - i think, time will tell...

:reply:
Indeed, side affect of Collection Power to ruin the game by chasing away newcomers is more dangerous than what is intended to accomplish with it.

Cheers!