I don't want to limit the team. If enough people feel strongly about this we can add that in, but right now I want the team to have the flexibility to do what their data is telling them to do to get players to try our game and when to dangle that carrot of a pack with the best chance of them to stick around. It's possible that KYC is too much of barrier for web3 games right now. The point of this is try and see what the results will be on a relatively small amount of packs.
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If no kyc is required then there will be no way to identify legit new users with someone else spamming accounts, we are throwing packs in the toilet
I wonder how the team handles this for tournaments, foundation mode, etc... because those aren't KYC.