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RE: SPS DAO Mints Promo Card for SPS Stakers

in #spsproposallast year

The proposal for Minting a Promo Card seems to have plenty of support right now, so I figured I would explain why I'm downvoting this. That way, you don't get the wrong idea when you see a red thumb by my name, haha.

This proposal suffers from the same issues that DEC-B did.

At its heart, the proposals have the right intent and are trying to accomplish good things. But they make the mistake of trying to figure out the parts that shouldn't be figured out yet.

With DEC-B, a proposal was made...voted upon...added to the TO DO tasks for the team, and once the Design team and myself started working on it, we recognized that the overall objective of the proposal could be achieved much more intuitively in a different manner. But at that point, we're stuck. The specifics of the proposal were already voted on. We can't change anything.

I have some very smart UX/UI folks who have amazing solutions that would achieve the same thing, but we're forced to deliver an unnecessarily complicated mechanic, because that's how the proposal was written.

This is repeating the same situation.

In my opinion, proposals drafted by the community should not attempt to be specific on process or navigation or mechanics unless absolutely necessary. Otherwise, you're putting the team in a box and limiting our ability to produce polished game design, economics, and UX/UI.

Almost the entire Execution section of the proposal should be described as an "example". I would much rather see a proposal that outlines the goal/objective, an explanation for why it is a worthy goal to attain, and a high-level action that is being proposed to make it happen. In other words, you don't need to specify the snapshot and the BCX values or that it's even a character card. You could simply say an in-game asset. Let the team figure out what that in-game asset would be (after all, we're already flooding the game with character cards...maybe there's other options here). Let the team's UX/UI designers create the best way to calculate limits or how access to the product is attained.

Most of the conversations I see in Mav chat are so deep down the crypto rabbit hole, I don't think anyone remembers what it's like to decipher the layers of DeFi as a new user. Don't force us to create shop pages that are difficult to navigate or understand.

All you gotta do is make a proposal that says you want there to be an in-game reward that can only be purchased by those who are currently staking SPS at the time of purchase. Done. Finished. My team can work with that. And we'll make it beautiful and user-friendly.

I am hoping we can enact some sort of community proposal guidelines that factor in best-practices to accommodate UX/UI and the rest. That way, both the designers and the players will be less frustrated.

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A very important statement with good reasoning I hope every SPS-Staker reads going forward.

looks like it will pass though

I changed my vote to no, after reading your comment.