SPS Governance Proposal - Implement a Max Base Production Limit for Land Plots in Phase 1.5

in #spsproposal11 months ago

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This proposal, if approved, would implement a maximum limit of 100,000 (100k) base production on a single land plot in land phase 1.5. Please note that this maximum limit would be on base production only - before the application of any boosts or bonuses - and will NOT apply to Runi. 100k was chosen because it is the maximum base production of any single card (max level alpha gold foil legendary), making it the lowest limit possible without preventing any cards from reaching their max production potential.

This means that the maximum possible total production for a single land plot in phase 1.5, including all of the maximum possible bonuses, would be 660,000 (660k) production per hour. This amount is calculated as follows:

110,000 base production from worker cards (100k + 10% max terrain bonus) plus an additional 10k base production from a Gold Foil Runi, for a total base production of 120,000 (120k). Then we apply the following maximum available boosts:

  • 100% for Legendary rarity land plot
  • 100% for Magical or Occupied land (assuming the workers are working on research or SPS mining respectively)
  • 100% Runi boost
  • 100% Legendary Totem boost
  • 50% Legendary Title boost

This gives us a total boost of 450%, which, on top of the 120k base production gives a total production of 660k per hour.

Without the proposed 100k limit, the maximum base production on a single land plot before any boosts or bonuses would be 510,000 (510k), and with maximum boosts that would give a maximum possible total production of 3,080,000 (3.08M) per hour.

This is more than 500 times what I expect to be the average production across all land plots, which, in my opinion, is FAR too much. It would allow a small handful of players to completely dominate research and SPS mining in phase 1.5, which I expect might create a very negative first experience in the land expansion for 99% or more of the participants.

For the few players who would actually be able to even hit this limit, I urge you to consider two things. First, the amount of production generated by all cards in the game will remain the same, and the older gold foil cards will still be the absolute best and most efficient way to generate production on land.

Even if someone has 100 cards with 1k production each, for a total of 100k production (equal to a max level alpha GF legendary card) they would still need 20 legendary magical or occupied plots as well as 20 of all of the other max boost items to equal the total production of that one single card with one set of max boosts. The fact that the older, rarer cards can pack that much production into a single land plot with a single set of boost items still makes them by far the best way to generate production on land, and this proposal does not change that.

Second, I know that those of you with large collections of the older cards are here for the long term, and as far as the long term value of those cards goes, the overall success of the land expansion is vital as that is the primary utility driver for those cards. The more players who participate in the land expansion, the more fun and competitive it will be overall, and the more likely it will be that some of them will seek out the older cards on the market in order to improve their production. That's why it is so important that the land economy is well balanced and can't be dominated by a small number of players.

I should note that, had I thought this through more ahead of time, I would have definitely added in this max production limit to the initial whitepaper and we wouldn't even be discussing it here. As it stands, however, we felt that we did not want to make this type of significant change to the published whitepaper without the support of the community, and I hope that the community will support what I feel is an essential change.

Finally, please note that this proposal applies only to land phase 1.5 as described in the whitepaper here and that future phases may or may not contain production limits, as well as having many other changes, based on what the designers feel will create the best overall product to drive the most value to the ecosystem over the long term.

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... and will NOT apply to Runi ...

... and that's exactly why?

 10 months ago  Reveal Comment

I respect people who put telling the truth over the desire of making friends! :-)

i mean everywhere where possible they force dec. i mean it is even planned that we pay dec for our own reward cards. but here it was supposedly planned that you reach the maximum with a single alpha card and thus use 80% less dec? that there is again something else behind it sees but a blind man

``The more players who participate in the land expansion, the more fun and competitive it will be overall, and the more likely it will be that some of them will seek out the older cards on the market in order to improve their production. That's why it is so important that the land economy is well balanced and can't be dominated by a small number of players.´´

i don't think they are serious about this. as this change will help big land owners be at less of a disadvantage with lots of cheap cards. as individual players who rely on quality can no longer have such an edge. so big land owners will no longer sell plots and the result is that less people will be able to participate in land.....

Large land owners wont likely be able to get the most out of their lands and will likely sell or rent land that they cant get the most out of with the cards they have which will help the market and bring more people into land play.
At least this is the way i see it. We wont know for certain until land 1.5 actually happens.

exactly big land owners can not get the best out of their land. so i limit the other people with little land. so that the big land owners are not so far behind and in the end it is more worthwhile to have more plots with cheap cards than few but on quality with good cards. these changes plays into the cards of the giant land owners.

is a logical consequence. better conditions for big land owners = less reasons to sell or rent a property = less people can participate!

I hope that everyone takes into account what production they personally expect from their land before voting on this proposal. I've already done the maths for myself, and written a tutorial on how you can do it for yourself, too; if you have many plots.

If you don't have a tract or more, and want to check what this means for a single plot, then use the Peakmonsters land calc tool, its far simpler than my technique which blends Python, Spreadsheets, and Pivot Tables.

TLDR: Do your research before you vote, unlike several other proposal that have recently been put to the community which have ended (imo) in negative outcomes for the trajectory of the game. (I refer to DEC-B) :P

This seems like an easy yes to support, with no downside. Still a significant advantage for those early adopters (or those with deep pockets) to hold an advantage over most but greatly lessen said advantage to a tolerable level.

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Updated At: 2023-06-06 12:01 UTC

Summary

Even if I would be among those who would get much more than 100k base PP for a single plot, I would consider this proposal a no-brainer. But although I am a pretty large card OG, I barely touch the 100k with just a single plot. So this will indeed just hit quite literally a handful of people but the impact could have been devastating. And I am confident that even they will vote FOR this. Thanks for undoing this before it became an actual mistake, Matt.

I also have a large collection and will vote for this as at best I could still only get a high base on about half a dozen lands and will be closer to average on the rest. With having more than a tract i will be hard pressed to get them all to average even with this proposal. I like the idea put forward by Yaba and i think it is fair to everyone as well as being good for the community as a whole.

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I'll be supporting this for sure.

I vote for this and encourage everyone to do so. I think you considered all the affected parties and came to a balanced conclusion. Thank you for being willing to change something when you feel its broken.

I've trusted you since the beginning and this change is an example of why. You will suggest we do what you believe to be right, and you consider all players in your analysis.

I'm excited for what's ahead, keep it up!

In Yaba I trust. 100% understand the need for this amendment.

YES.
This is something I feared and this fixes it well.

I thought the DAO just had to do with SPS matters? Why is this a question for the DAO rather than a choice the team can make on their own? I fully support it and wish you weren't so handicapped by the DAO to make decisions that support the sustainability of the game.

I think it's because land have a SPS reward pool in it so any change to land that can affect SPS must be voted by the DAO :)

I disagree, there is no must. This is fishing for consensus on something they probably could do on their own. I think they will find consensus.

This is a great idea we really don't want the few raking and making loads just because they got the best of everything . I think it should be half the amount this post is asking because if you got loads of top cards they just have to have more plots so they spread the gains and fairer for all with maintaining need for as many lands as possible not just a few top lands

This really is a no-brainer. Anybody who didn't see this coming right from the original release of the numbers is kidding themselves. There was never going to be a way for the game to thrive with a handful of people soaking up 99% of the rewards. I would expect more changes and balancing to occur in the future. There are just way too many moving parts to this expansion for them to get everything "right" the first time. The more that can be anticipated now before the actual gameplay starts, the better. This is a good start...