Thanks for your more than decent reply to the above comment I wrote rather impulsively - in the heat of the moment, as you can say. My apologies for that.
Without an instream of new users, and existing users leaving, it migt be game over for everyone sooner than we had all expected.
I agree that the game as it is now, is probably not sustainable.
FYI, i also own a higher level deck. The one I was talking about in the comment is a deck I created as an experiment to see if it was still possible to grow your account without investing other money than what you pay for the starter deck.
Because I stick to my point that was one of the promises that was made when the game just went live.
I need to give it some more thought, but at first glance, the 'other pieces of the puzzle' do make sense to me
I'm not a mav, and although I sometimes follow up on the conversations going oninthe mav's house, I do not always have the time to do that.
It might have been useful if you had added a little footnote in your post about the other proposals you just mentioned in your comment. Because you only gave a small chunk of info that made it sound like it would become impossible for newcomers to survive.
And that's what we don't want. I mean, we all started with a starter deck and free cards as a reward. Once we decided we liked the game, we were prepared to invest in it.
Maybe I'm wrong, but I think people should be able to 'try before they buy'.
IMO, the pool with potential players on SteemIt is as good as drained. It is high time to set up a series of quality promo campaigns to the world 'outside' (more than enough SteemIt users with a history in professional marketing to make it an effective campaign that targets the audience that the founders want to attract).
I don't have access to stats, but my gut feeling says that the longer they wait to target the masses (and I don't mean a banner on 1 or two sites, I'm talking about a huge, professsional marketing campaign), the bigger the chance the chance that there won't be a lot of people left from the existing userbase. But that's just my two cents...
To me using the reasoning we need the bot farmers due to our player base is bollocks. SM can easily deploy their own site bots that take 0 rewards. Players will be much more accepting of site owned bots then player owned ones. Make them easy to beat so they never leave the level they were intended to help with starting games. We have to remember these reward cards are capped so allowing bots to claim oodles of them isn't good for the game. I gave a perfectly good solution to the bot problem which I will outline below.
Human Check Done By A Human
Captcha is out of the question because many believe its centralized and the devs simply don't want it. Banning is out of the question .... Nuking cards is out of the question because it goes against the this is a blockchain game crowd. So with all that in mind .....
Lets have human checks. If an account has been playing for XX hours straight then a pop up with a SM team member starting a discussion with the dedicated player starts. If they don't respond then kick them from game play. We make the XX hours high enough so The majority of human players will never be bothered with getting a pop up. Once a player gets kicked the frequency in which they get pop ups increases until its determined a human player is actually using the account.
Maybe... it might indeed be a solutjon. But some people have bots that don't run all the time. And I assume it isn't that hard to add some code that makes the bot 'sleep' for a while and then start over again.
I did notice some new bots today. One was called Noobhelper (or something like that). It was an easy-to-beat level a bot in Silver 3.
It was a welcome change for once :0)
My suggestion is just the base model of it. After implemented the next step would be ... The tables getting policed via the players sort of like they already are except we could have an official email/channel to send in the compiants. XXX amount of complaints about XXXXX account and they get monitored and if needed a pop up as well. My suggestion comes from other gaming industries tactics of fighting bots and keeping in mind that centralized solutions can't be applied.
I think it's indeed important to see how the other gaming industries deal with things. After all, they have the experience...
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