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RE: What @zingtoken does and doesn't do

in #zingtoken6 months ago

Haha yeah a bit late to think about those ideas right now, was just about to head to bed. For one I'm against just giving myself tokens out of thin air, tokens will also not equal equity or voting rights but they will be connected to the game in many ways than just in-game tokens with sinks. The whole idea to launch it the way we did was to give regular people, hivers first of course due to how restricted it is right now, the power to get in on the ground floor - sure it turned out more restricted than expected along with the price of hive, etc, but I wouldn't wanna bring in those kind of investments as they usually don't have the best in mind for the project.

We do however have plans for more crowdfunding outside of hive, whether it's just part of our project or not and in the future people will be able to crowdfund with different crypto too, or buy hive and stake it up to earn the token with a lower risk continuously but not the the same extent as now. So you could consider this a long early adoption phase which still spans out to over 2000 accounts holding at least 0.01 zing last I checked.

I'd want it to be a token and game for the people, who decide based on their own decisions if they want to sell now or hold longer or use it in game or gift it to someone, etc, rather than shareholders wanting to take profit to fill their quarterly quotas, etc, if that makes sense. Even if it takes longer and doesn't come out shiny and perfect early on, it gives us more leeway for mistakes and more improvement down the line and our costs low as an "indie developer" where we just pay contributors a fair share and use any and other profit for the growth of the project in terms of games we offer and other various things we may build on top than just looking at how to make the investors richer.