Abandoned Temple is not a dungeon I enjoy running a lot. This one took over an hour to clear for the first time. A tad longer than the first dungeon I ran. Hopefully, in the future, I can cut that run time down by a lot.
The Abandoned Temple is found west of the town in New Sorpigal across a bridge over the river. If you have yet to clear out the pocket of creatures make sure to trigger the trap on the bridge by going back over it.
You never want to trigger that trap if you are in bad shape and need the healer's services. Thankfully many years ago I learned a hard lesson from that mistake! One I make sure to avoid repeating if I can.
While it would have been nice to have both protection against disease and poison along with the cures. I at least had protection against poison for the group to help deal with all the snakes and spiders in this dungeon.
It seems to I need to venture into further zones to check what spells they have for sale. As the two zones I tend to check have not had much of what I was looking for in an early game to make things a tad easier.
Since my group is set up for more ranged damage I found the hardest part of Abandoned Temple at the start. As you don’t have a lot of room and there are a few tight spaces you are trying to lure creatures out of.
Thankfully the entryway is right there. So as needed I’d just jump out of the dungeon and back in again. That would reset anything that was chasing me back at its respawn location giving me another chance to try and range damage down a couple of creatures at a time.
Once I cleared out the entryway and looted some items on the ground. This dungeon I find has some extra loot both on the ground and even hidden for the player to find. Outside of just looting chests and the rare drop of a creature itself.
I came across two doors. The one to the east is a very short room. It is however filled with snakes that drop down from the ceiling as you enter it triggering them. There is not a lot of space either to work things out so I took my time with them.
Inside that first shorter room, I found a chest with a quest item inside it. Andover Potbello at the inn in New Sorpigal was more than happy to take it off my hands for me.
The other side of the hallway had three rooms to clear out. These again with the tight spaces a bit annoying. I found myself running back to the entice of the dungeon a couple of times.
That however would be about the last time. As the rest of the dungeon has a lot of long and wide open areas till the end. Even then lots of space to take advantage of range combat.
There is quite a long weaving tunnel filled with lots of bats leading into the next section of the dungeon. It did not take very long between the first few rooms and this part for my entire group to have fallen ill.
Thankfully the church is even closer to this location than the last dungeon to get cures since I can’t do that yet. It is however a much longer walk in this dungeon to get back to the entry. So I limited the number of times I went out for healing and curing.
Over some time the tunnel opened up to this wide chamber. In the middle of it is a trapped chest that shoots out sparks. Along with you avoid the sparks that land in the same spots and are not near them when they explode. It’s quite easy to get to and loot.
Towards the left side of the cavern is some loot and a few more creatures to kill as well. You then head into a much shorter tunnel till you make it into the next chamber.
The next chamber has two different directions to take. Heading north after some clearing takes you to find Angela Dawson The Child who if you have a party room will join you. Her mother who is on the northeast side of New Sorpigal town in a house is looking for her. While Angela Dawson is with you she takes a small amount of gold every time you loot any.
That is however not where this part of the chamber ends. There is a corridor you can take that sends you to one final room on this side of the dungeon.
In there will be a room filled with hanging cages. If you click on each one of them most will have a hidden item to be discovered. A great place to pick up quite a few rings and even neckless for my party. One of them ended up being worth keeping while the rest did not have any stats so I sold them.
I then headed back to go in the other direction I had yet to take. This had quite a few more tunnels I had to clear before I got to another area with split pathways in a larger chamber. Here I needed to be careful as you can fall off the ledge you are standing above on into a lot of creatures below.
While it is always tempting to try and snipe off a few creatures from above. It’s not very long before they are under you and out of your line of sight. I killed a couple but it was more important to make sure I did not accidentally fall off.
These last few areas are covered in dense spawns of spiders and snakes. Thankfully if you are careful enough you can get some decent distance to take things out at a range.
I first headed west which lead to the shorter of the two paths to take to a dead-end that has some loot and a teleporter that puts you back into the middle of the dungeon a few steps away. Not a bad way to save some time if you need to get out of the instance. There is however a much better teleporter to find.
Taking the other path that ends up leading you back into the dungeon even further has a few places it breaks into different directions. Going down will lead you to the end of the dungeon with some final loot. Going in the other direction will lead you to a little bit more loot.
I decided to clear out the spiders that I was already in the range of for the sloping west location. Once those were clear I moved forward a little bit to the south and cleared out anything I got aggression on that way. I wanted to create some wide-open areas where I did not have to worry about getting adds on me.
I then cleared out the first couple of chambers heading down west. I wanted to make sure I did not forget to loot all the Cobra Eggs down there. These eggs will respawn with the dungeon and you can keep turning them in for gold to Hezjaz Mawsil The Mystic who is in a house in New Sorpigal on the east-southern side.
I then went deeper till I found the biggest spider in the dungeon the Spider Queen. She drops a heart that you turn in for 1k gold to Buford T Allman the Barrister in one of the homes in New Sorpigal. If I recall he was on the eastern side of the town as well.
There was then a little bit more clearing till I reached the final chest of the dungeon. I’ll admit I was a bit disappointed. Other than getting a brown cloak which is that gear nothing else I looted here I ended up keeping other than the gold. Not even the ring ended up being anything to use.
Just outside of this loot room along one of the walls is a teleporter that takes you back to the start of the dungeon. If only every dungeon was like that in this game!
Final Actions
After I was done with the dungeon I went off to cure the group, and hand in some tern-ins including returning Angela Dawson to her mother. I then sold off what I looted and deposited to the bank of a large chunk of my gold.
Now that I have a decent amount of gold. I can start to stack the vendors a little more often for resets. There are a few items I would love to have. Along with getting quite a few spell books.
Other Content
- Might & Magic VI | Goblinwatch Dungeon Run
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- Might & Magic VI | Starting New
Information
Screenshots were taken and content was written by @Enjar about Might & Magic 6.
Nice post . I've never played any of the Might and Magic titles but you have inspired me to check them out someday.
Some of them like this one are amazing.
From my understanding don’t waste your time with the 9th one. The company behind the game went bankrupt during that time and it should have never been released with how bad it was.
Have you played Might & Magic X Legacy? That looks to be the most recent and interesting one. I watched a little Youtube footage, and it looks like something I would be interested in.
I have and if you enjoy turn-based/tile-based games it was not bad. Although I prefer MM6 way more over it. The movement around areas in MMX was a bit strange back when I played it many years ago. I don’t usually play games that are so heavily impacted by turn-based movement. This is why I must like MM6 so much more.
It might be a game I revisit one day. There have been a lot of issues with the game itself over the years. So this one is best to get when it’s on sale.
Back when New World Computing was making these games they were amazing except for the last one they made. Now Ubisoft not only owns them they also made MMX.
When they sold MMX they did so by offering free DLC to those that pre-bought them. They failed to deliver the DLCS and instead went cheaply around it and are not interested in doing anything else with the game.
Ubisoft also had some heavy DRM in MMX if you bought it off Steam and other places for instance you would have to use the Ubisoft launcher. It also at the time required an internet connection.
Long story short Ubisoft to save a buck shut down some DRM servers killing a lot of games. This broke MMX for quite a long time. I think that issue has since been fixed.
Creatures and zones in MMX also do not respawn. This for many makes the game a bit challenging since you can’t just go back and regrind an area if you need extra XP, money, or items.
I don't play much. In fact, nothing at all. Sometimes I would like to but I don't have time for so many things. I liked your post because you detail the route very well. I love Age of Empire and Medal of Honor type games.
Greetings from Cuba
Sometimes the nice thing about single player games is the ability to pause or save when needed.
Quite a few times I would love to just run an entire dungeon in one sitting. However real life comes up and thankfully I get to save and come back to it at a later point in time.
Might & Magic VI is quite a long game to play. Even with everything I know I’ll be putting a lot of hours into it with this playthrough.
Thanks for stopping by have a great week.
🤗
Im glad you were able to get some good loot, that's always exciting.
I can see why you like the game so much, its not the way I know might and magic, this is more of a first person run around doing quests almost like skyrim in a way?
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That is one way to think about it in a way. I could also ignore the quest and just do whatever I want. I have not played many other might and magic’s to compare it well enough to the rest of them.
Well the ones that I played were more of a turn based strategy, but this that you're playing seems too be somewhat interesting and entertaining in it's own way🤔
One of the things I love about MM6 over some of the other ones I’ve played is I can toggle on or off turn-based time.
Most times if I’m just walking around it’s never needed at all.
There have been a couple of combat situations where I’ll toggle it on. Usually those instances I need to switch out the spells I’m casting. Maybe I’m trying to save mana on my cleric by not having them cast a group heal until it’s needed and I don’t want to mistakenly spam the wrong key when it’s their turn to attack.
Thrilled
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