New World: Closed Beta

in Hive Gaming3 years ago (edited)

If you haven't heard of New World, a new Amazon released MMORPG, you've been missing out. I've had this game on the radar for the last two years and nearly forgot its release last week. I had the chance to play it for about three days and I must say, New World is bringing new meat to the table when it comes to traditional MMORPGs. In this blog post, I'll be sharing my first thoughts about the game and share my strategy when I'm going to play it once it goes live.

First things first, the game is in closed beta, and there might be much to be changed when it goes live. Therefore, the experience that I had while playing closed-beta might be outdated when you're reading this after the release.






My first thoughts

This game looks absolutely amazing, the world you're walking in looks great and very inviting. The details in it are great, once you focus on objects they sharpen and highlight even more detail. There is so much to do, you hardly won't be able to decide what to do first.

New World is bringing a competitor to the MMORPG space for sure. But what can you say: every game that includes fishing is simply great. That aside, New World introduced a completely new PvP mechanic that's well-thought-out and refreshing. As a gamer that never liked PvP, this was actually surprisingly great!

I'm looking forward to new updates and (hot)fixes.




Negative points

The two main things I didn't like while playing Closed Beta were not just annoying, but also a waste of time.

  • Hitboxes
  • Hitboxes annoyed me the most, not just mobs, but also buildings. While clearly hitting a mob with a powerful skill, that has a long cooldown, it's no fun for anyone that the game calculated that as a miss. In the game, when you're playing range, it often happens that your projectile gets frozen in the air if you throw them close to rocks, or buildings. The hitboxes absolutely need to be adjusted, and this is the main thing I'm looking forward to that Amazon Games is going to fix.

  • Grinding
  • It is in my opinion easy to grind, maybe too easy. It is making you feel as if you completed the game rather quickly.

  • Sudden Deaths
  • While playing the game, it happened a few times that when I was exploring the world, a loading screen popped up, and I was suddenly dead and respawned in the nearest settlement.

    Of course, the game is in closed beta, so I'll be leaving out the little diseases.









    Exploits

    I wouldn't be me if I would be digging for some efficient game mechanics, but some things are feeling more of an exploit rather than a proper mechanic.
  • Fall damage
  • The game has plenty of mountains that cover a lot of the landscape, you ought to be traveling around them, or take a leap of faith and take some fall damage. But there is a way how to decrease that fall damage to a minimum. If you run backward (facing the mountain) when you drop yourself, run forward as you fall. There you go. Little to no fall damage.

  • Town Board
  • In every settlement there is a so-called Town Board, where players can extract multiple quests to help the settlement. Before I joined, I heard about it from other players who reached level 40+ in a single day by just doing Town Board quests. While this mechanic is cool and refreshing, lowering the XP reward and refresh-rate, even more, would make it less exploitable.






    The awesomeness

  • Flexible builds
  • You can respec, whenever, wherever, however, you want. If you have the gold to pay for it. This is a great add-on if you'd ask me because you can start maxing out all the skills available on one character, and, you are more likely to try out new play-styles that you haven't played before (ever).

  • Looking for miner lvl 100+
  • Looking for a miner lvl 100+? No need, you can mine, skin, chop, fish, and harvest yourself. Yes, everything. If you're going to spend the time to get it all maxed out is up to you, but it's well worth it if you'd ask me as endgame/high-level gear requires almost everything in high levels. This makes this game playable, even if you're the only person in it.

  • Expeditions
  • Expiditions is another lingo that we're used to when we speaking of dungeons in other MMORPGs. The expeditions are rewarding, and a must-have for any MMORPG.

  • Scaleable PVP
  • You can toggle your PvP on or off in settlements or sanctuaries. That's cool because you will have a PvP and PvE server in one, letting everyone play how they want to play. When you toggle PvP on and fight a higher-level player, you might assume you will lose. However, PvP is measured by the level of your gear (higher levels have a greater chance of finding higher gear, therefore winning might be more favorable for those), with this mechanic, it is possible to win from a higher level. I rekt lvl 40+ while I was level 27. Best feeling ever.

  • Factions
  • As a player, you can choose between three factions. Choose wisely, because this will determine a lot in your career as a player in the server you're joining. But no regret, you can switch from factions anytime you want. The penalty for switching is that you will lose all your points and ranks that you accumulated so far.





  • Territory
  • The whole map is divided into several regions that contain one settlement, and several forts. Territories are owned by companies, that are linked to a leader's chosen faction. Players within the same faction of that region gain small bonuses in the settlement, discounts for fast travel for example. If you're not in the same faction, you can level up the standing points that will allow you to get more storage, faster gathering, more exp, or lower tax rates.

    Once you reach a standing level of 10, you are eligible to purchase a house in that settlement. Houses are instances, this means that anyone could purchase the same house, but will only be visible to groups. The default house that is being shown is depending on your points. Not sure how it works yet since I haven't had the chance to get into housing yet.

    Every settlement in a territory have their own taxes. Every player that is crafting, or using facilities in that specific settlement has to pay taxes (starting from a specific level). The taxes will go to the company that owns the settlement.



  • More PvP: War
  • WAR! Never enjoyed it, but the hassle you have to go through it, or to activate it is genius. It makes you think why no other MMORPG has ever thought of this before.



  • Companies
  • Companies are a different lingo for clans. Whereas you can join a company to play as a team. Or, to initiate a war. And with war, you have the chance to take over a settlement and reap its daily rewards from taxes and minor bonuses for faction members. Only companies are allowed to initiate a war, so it makes sense to join a powerful company, or to start your own if you know enough people to play with.

  • In game voice
  • There is a push-to-talk button to communicate with anyone in the game. I have seen this option only in shooters so far, so adding this to an MMORPG will make this game quite a new experience.


    I think I haven't covered all the awesomeness in the game there is, but if this didn't trigger you to try it out yourself, I don't know what would.










    Strategy

    During the closed beta, I wanted to capture as much content as possible. Because I had limited time to play, I kinda rushed through everything. I probably missed out on some lore, but that's ok. I am assuming they will change things and update the game after it goes live. The goal for rushing was to find a strategy. A strategy to see where to grind, what to level up first.

    Solo build

    Since you can equip two different weapons, I will be making an offset tank and go full DPS. I think an aggressive DPS build would be a great start to level up the character that could easily take you to end-game content.

    Tools

    When you start the game, you have no tools. You have to gather flint and wood from bushes and rocks that you can find pretty much everywhere you go. After getting some iron and hide, I would suggest getting iron tools as soon as possible as you will be using them a lot, if not all the time. Upgrading toward iron tools will increase the speed of gathering resources.

    One tool that you can't craft is the Azoth staff, this is what you will need to be able to go on your first expedition (dungeon).

    Faction

    At the start, it doesn't really matter what faction you'll be choosing. The main focus is to get more quests that you can turn in for quests





    Territory

    I'll be focussing on leveling up two different settlements in early. One for maximum storage, another for maximum tax reduction on crafting. The third will be in mid-game, maximizing exp gain. I'm looking at 30+ areas to do so. I'll probably level up other settlements in higher-level areas as I go, but won't spend the points until I know what faction I'll be playing in.



    Weapons

    If you kill, or contribute to a kill, you'll gain points in the weapon you're holding. This leveling mechanic is pretty cool, as you can basically master every type of weapon in the game. Getting some levels in both the sword and hatchet as soon as possible is a must. Both the sword and the hatchet can provide you with heals, which you need to fight higher-level or elite mobs solo.



    Hatchet

    The hatchet is fast, and will be the main focus to level. The berserk mode it provides is insane. Berserk mode provides you with heals, and uninteruptable strikes. It's great for pvp as well.



    Sword & Shield

    Playing with the sword and shield will make it able for you to play as an offset tank. This is great when you go to expeditions or war and people look for tanks or DPS. Easily to switch. You can also respec and become a full tank when you put all your attribute points in Constitution.





    Attribute points

    For DPS, I'll be focussing first on strength, as both the sword and hatchet scale damage when allocating points to strength and dexterity. Dexterity will be less, but you want to get the bigger nodes for both (100 for strength and 50 for dex). To increase your survivability, you want to allocate at least 50 points to Constitution. If you're going to play as a tank, you can easily respec to put everything in Constitution.





    Trade skills

    Before hitting level 30, you want to have at least the following:

  • lvl 100 in mining
  • lvl 70 in tracking and skinning
  • lvl 70 in harvesting
  • lvl 50 in logging


  • As you level up, you'll encounter higher level materials and resources. A few times I noticed that my trade skills were below the level for the area that I was grinding in. This made me go back to lower areas to get my trade skils up to the level I needed it to be.

    Tracking and skinning have been the most rewarding in my opinion. You basically get experience for everything you do in the game. This includes gathering resources, which is amazing. This MMO isn't just about grinding mobs, but also about crafting and gathering. In 30+ areas, you can skin and get decent skinning levels, netting you about 100 or more exp per 1-2 skinning actions.

    As you can see, weaponsmithing, fishing, furnishing, and jewel crafting are pretty low. You will find strong weapons and gear during the game, so you can focus on that when you reach level 40 or maybe even level 60 to craft that end-game gear.

    Level 40+

    While I haven't been to LVL 40 yet, I'm already facing an LVL 40 required main quest. Since I rushed through the game, I'm not quite sure if I speeded too much, or that I skipped too many quests to get exp.

    Strategy adjustment

    Since I have been playing this game, it will be good to say that I'll be sticking around in some specific area's a bit more to level up my trade skills. Focusing more on mining and harvesting (herbs and stuff). And of course, to take on more quests to reach level 40.



    Who's up for creating a HIVE company at New World?!

    Thank you!

    Thank you for reading, if you think this game is interesting and you'd like to play it as well, it would be awesome to create a company that promotes the hive blockchain! I'll be waiting for you in-game :P

    Cheers,
    Ruben

    Sort:  

    Hi Ruben,
    this game looks awesome and your vivid description of the gameplay and the possible ways you can approach the game makes me to want to buy it immediately, although I promised myself after 15 years of World of Warcraft never to play another MMORPG again. It is way too time-consuming, but, man, New World sounds really awesome. I am very tempted at the moment to just hop on Amzon and click the buy button :o).

    I totally get what you get but I also thing an MMO will really only be time consuming if you let it be. Set the bar lower. Don't aspire to clear all raid content in the first weeks. Don't aspire to be the best there is. Just have a good time. I'm playing FFXIV and I play like 4-5 hours a week.

    Yes, that would be the healthy thing to do :o). In the past, I had addictive behaviour with games, especially with MMORPGs. But New World looks really tempting. You're righ, to set a weekly limit could be the answer.

    Go for it mate!

    !ENGAGE 30

    I think with WoW you're kinda pressed to play a lot since it is subscription-based. As far as I know, New World is not going to work with a subscription, so it would be much easier to play whenever you want. I'm assuming they are going to implement skins or other cosmetics where they can get revenue with.

    Personally, I play games intensively, then it dies out after some time, waiting for me to pick it up again. It's a great idea to set weekly limits and play at your own pace. Hit me up when you decide to play the game!

    Thanks for checking in :))

    No subscription model? That would be awesome.
    I play games the same way. WoW burned me out a lot, but everytime I got out, it pulled me back in :o). But last time, I just quit without the guilt of leaving something important behind, so I knew it was for good.
    But a New World will be my new game, I can feel it.
    I will let you know and you can count me in to build a company/guild/clan together :o).

    Yeah, no subscription model! Yeah, I played WoW Vanilla, absolutely loved it, but at some point, it didn't get my attention anymore.

    Nice, that would be awesome. The official release is on the 31st of August, I'm on a holiday for a few days then.

    Cya in early september in the New World :o)

    Oh man, it's getting closer to the launch :)). Are you ready?! Btw; if you wanna play with us, join our discord. We're currently creating a hub for new members so we can organize everything. @pusen, you might wanna dip in as well :D https://discord.gg/WBZVznJWTd

    I'm so over the moon, every day, I sought out content on Youtube and somehow found a very competitive company, that I joined. I hope, that's ok. The content creator talked a bit about the vision of his company on YouTube and said, eager players could write up an application. And I was picked :o).
    But I hope, you will enjoy the game as much as I intend to do :o).

    Or late! They delayed it ;(

    Go to Steam and buy it there - all Amazon does is send you a Steam key.

    Good idea. I think I still have an old account there. But where are my keys? ^^

    Not your keys, not your crypto... erm... games ;)

    Grinding
    It is in my opinion easy to grind, maybe too easy. It is making you feel as if you completed the game rather quickly.

    That's strange to hear. I thought grinding was universally derided because it's just a filler for novel gameplay or content. I don't like it when a game feels like it's just making you work (very tedious, and ultimately useless work) instead of being fun.

    I might got a bit too overboard with this statement since I rushed everything and went in powergamer mode. I mean, I got to lvl 110 skinning and lvl 31 in just three days. The cap is at 60, and I believe trade skills are capped at 175. At that rate, I could most probably cap Tracking & Skinning in less than a week that gave me access to end-game materials.

    But I must say that it does seem a bit unbalanced. For example, leveling up the trade skills: While it requires 1 or 2 skinnings to level up "Tracking and Skinning", it would require 10-20 herb harvests to level up "Harvesting".

    I do see some market/auction hall benefits and opportunities to run an economy with this since there would be fewer people taking the "long road" to get to the end-game level to harvest those materials required. So, that alone might be rewarding and fun for those who take that approach.

    In the end, it is rewarding nonetheless, as you get level experience for leveling up trade skills, and you unlock more content by doing so.

    At Lvl 35 killing a Lvl 4 beast gave 1 Exp, but the skinning still 10 Exp. So resource gathering is still helpful later in the game - every Exp counts!

    And there are incentives to level the crafting skills with the keys needed for expeditions: one you can get as a quest reward, afterwards you need to craft the key yourself. With being "Bind on Pickup" (the material for it is BoP, too), players are either dependent on having a crafter in their team or they have to craft the key themselves. No players that only log in to run the dungeons/missions ;)

     3 years ago (edited) 

    On what server did you play? Because I experienced it totally differently.

    For example, this is a material required to make the orb you need to enter an expedition. I can sell/buy it in the Auction Hall. It's not BoP.
    image.png

    Skinning itself gives you not as much XP, but leveling up Tracking & Skinning gives you a lot more. Check out these screenshots...

    Killing: 118xp
    Skinning: 22xp
    Leveling up Tracking & Skinning: 466xp
    606 xp in 2 minutes.

    image.png

    image.png

    image.png

    I think it was for the lvl 35 expedition - some item "Stone ?? Orb", to craft it at the stonecutter a number of the shards that drop when you close a portal are needed, and something called "? Heart", which must be crafted, too.

    Sorry, I didn't see the English terms, only the German (where a lot of items aren't translated yet, but have names like masterpiece_40_armor) and can't look it up, since it doesn't run on my computer.

     3 years ago (edited) 

    The Orb and fragments are BoP, but not all materials that you need to make it are.

    I didn't get a beta invite sadly. At least not yet, but I'm dying to try this out. I hope they iron out the issue with the hitboxes. That shit will get tedious in the long run. It is hard to do that properly though. When a game is hitbox based like this there will always be latency issues that's close to impossible to remove. I also really like the idea of a dynamic evolving world. I think it will be cool. Nice write up dude!

    Wait, you needed a beta invite? I just purchased it on Steam and could play right away. Was it open beta then? :P or was I just super lucky when I checked it out? A friend of mine who also bought the game tipped me though...

    The hitbox thing was super annoying. But the rest of the game shows promising future content and a lot of potentials to make it grow into something that could outcompete WoW. It surely is a rival already in my opinion.

    I'm assuming you gonna get your hands on New World as soon as it is live? If you're in the EU, we could def. play together and start a HIVE company, maybe @acidyo and @strawhat are down to it as well, maybe @derangedvisions wanna dip in an EU server as well and deal with a higher ping :P. Could be pretty awesome and a great advert for HIVE!

    Thanks!

    Ah yeah, anyone who pre-ordered it got invited but I'm not gonna pay them to test their game for them. Just a principal thing.

    Would be cool to have a Hive crew running! I have a bunch of friends who plan on starting it as well so we should definitely try to sync servers.

    Awesome, so you're on EU then? ^^

    Yep! I live in Norway :)

    Nicenice! Bummed about the delayed launch! But its better since i wouldve been on a holiday on the 31st xD


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    One of my favourite streamers started showing the game during the beta test, and at first I didn't like it. The zombie/undead vibe of the hostiles - well, it was too much scary/horror for me.

    But the more I watched, the more I saw everything about gathering resources, crafting and skilling your weapons, the more tempted I was. I'm not much into PvP, but I loved the chaos of the wars, with everything from melee to canons. Though I didn't buy it because my computer is a bit old; I'll wait for the final version to come out and buy it on Steam, to see whether it runs on it. Otherwise, I'll return it.