Calling all Hive game devs to update your Dappradar info.

in LeoFinancelast year

Dappradar released their blockchain gaming report this week.

image.pngRef: Dappradar

It's bullish news for Hive as we are still the number two chain for blockchain games despite being ranked closer to number 200 in terms of marketcap. This is the type of marketing that you cannot buy and is seen by a lot of people as they have 200k followers on twitter, the majority of whom are involved with crypto and the web3 space. Exactly our target market.

You can read more of the report here but the summary is that gaming is a growing sector in blockchain use and accounts for a large number of users and transactions.

@taskmaster4450 says here that we should be aiming for the number 1 spot in terms of blockchain gaming and I'm with him in that regard. Hive is the perfect place to launch new games and we have a few that will coming to the chain very soon which could add thousands of new users very fast.

What we can do until then however is get our side of the equation 100% correct.

This report is based off the information that dappradar has to hand and unfortunately it is totally inaccurate.

After reading their post about blockchain gaming i went onto their website to check a few stats and found that outside of @splinterlands we only have 14 active unique wallets operating across our entire suite of games with little to no monetary transactions on any of their marketplaces. On top of that we have a total of 16 games, missing out on some of our latest offerings.

The report itself says as much that they believe we only have one functioning app in @splinterlands which drives all of our on chain activity.

🔥@splinterlands, claiming 99% of @hiveblocks activity with an average of 127,242 dUAW.

Now I don't know about anyone else but I'm fairly sure that we have more than 14 wallets operating across all of the other games.

image.png

This looks shit for Hive.

We know that our games are doing a lot better than this so I reached out to the team at Dappradar to find out where they are getting their information and to try and source more accurate information that they can use as well as to update their list of games.

In fairness to the team there, i received a message back almost straight away and it turns out that it's up to each individual app to maintain their own data on the site and register any smart contracts that will feed the site updated data.

Hi Niall,
and thank you for reaching out to us. We're glad you like DappRadar and find our work useful.
As for your questions, dapp developers can list their dapps and their smart contracts on their own. When devs update smart contracts, and don't provide that info to us... it's likely we don't have the correct information.
That's why we motivate developers to keep their smart contracts up to date to make sure the info on our page is reflected correctly. Devs can go here to list their dapps or claim ownership over their dapp pages -- http://dappradar.com/developers
Let me know if we can provide further info on this,
Roxana

With that in mind I would love to see all of our games and apps get their info up to date as it's free targeted marketing for each game as well as for the chain a whole.

Anybody looking at the site now will think that our games are dead in the water with the exception of @splinterlands who appear to have put in the time to update the site. I can't imagine that it would be a huge job to do but i can see it adding huge value to our eco-system as these are the places where people go to get information on the various games and apps out there.

That is why I'm putting out the call to action for all of our games to get listed if they are not already on the site and to update their information and data feeds if they already are listed.

@wrestorgonline
@exodegame
@psyberx
@hivekings
@hashkings
@risingstargame
@dcity
@bigdogbone
@cryptoshots.nft
@cryptobrewmaster
@kingofduels
@oceanplanet
@rabona
@terracore
@muterra
@golem.overlord
@dcrops
@lucksacks.com

This is just the list off of the top of my head but since I've found three new games just this week I am sure that there are more games out there if anybody can add them in the comments for me.

Even if we can get started with this lot and move forward from there is would be a good step to take. We talk a lot about marketing and promoting the chain and how much it might costs but getting the small things like this right costs nothing and can create a lot of recognition over time.

I found the same issues with the @coingecko information on Hive earlier in the year and managed to get it updated from this to this. It might only be a small victory but i have seen the updated information mentioned multiple times since then across hive and twitter so it's a good win to have.

Unfortunately I can't change the dappradar information without input from the games themselves but I'm hopeful that they get on board.

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  1. I think dappradar understand very little how things work, possible less than you, so it's very hard to discuss things, possible they even asked for money to actually do something properly.

  2. It's mostly fake. Even Splinterlands, dappradar don't check if operation is real, they just count them(operations are fre on hive, so it's huge advantage in stats), you can fake whole thing, I did it before, made few "better" days for splinterlands, cause I can :)
    (besides checking these confirmations on splinterlands api, makes blockchain side of the deal completely obsolete, and just funny, could just ask splinterlands api for number of transactions in last 24h and ignore blockchain)

  3. If there is no verification for splinterlands, Engine is pure magic for them, I think they prefer us to create fake data,

  4. It's even hard to discuss these things with above as starting point. You need to teach them about hive blockchain, verification, engine as they have only simplest ever solution to count transactions(on free blockchain)

  5. Most of the applications prefer to not spam blockchain they use. You can approach this statistics in reverse way... Less is better, especially if you count % of completely unnecessary transaction that are forced into blockchain, there are even applications that waste users rc broadcasting actions for stats, when everything happens on database/api level (beer making game, where you click action, everything happening in game then keychain ask you to send symbolic action so there is not real statistical record, you can skip broadcasting)

  6. You probably already realized that instead of writing this post you could just broadcast 10k free transactions to improve stats for your favorite game. You can also add them there, actually you can add fake apps(at the end it's just custom_json id), then broadcast few k transactions for it and make it second app on hive. Would be funny if it's possible to make double count on splinterlands transactions for another app.
    So you don't really need devs, everyone can do stats manipulation. Am personally not interested in playing this game for my apps, tho anyone can fake stats on any app.

  7. This blockchain stats business is weird. Don't you think that some blockchains and application will practice stats manipulation? For me answer is very clear, absolutely yes. Especially blockchains where transactions are free

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Firstly, thanks for the detailed reply @gerber since you have a working knowledge of HE and splinterlands. As you say, my knowledge is close to zero which is the reason that i wanted to get this conversation started.

I'm not one bit surprised that there is fake data since we all know that on some of the chains they are literally just running some apps to create transactions and pump numbers to make it look like there is something happening.

I know that i could set up a few accounts and just keep them making transactions to pump Hive's transactions numbers but surely that wouldn't make any difference to peakd's number of daily active users outside of whatever accounts that i use to create these transactions?

Similar to how many custom json's i make in splinterlands if they are created by just 10 accounts? Obviously it's easy to activate a heap of bot accounts to increase the numbers or maybe as you say just create transactions with the appearance of a separate account and a real account operation but this is outside my knowledge.

I'm not interested in creating fake stats but i do think that having some real numbers on dappradar is good marketing compared to what it's showing at the moment. Even if it's just an estimation of each games daily active users it would show that there is life and activity across the chain while it looks dead in the water right now to anybody taking a cursory look. That's not a good image.

I can't code but i do have an interest in business and we are spending thousands on different marketing projects but don't put a few hours into having the info right on a website with hundreds of thousands of crypto users. Seems like a no brainer to me.

But from what you say it's not just a simple matter of putting the right info in front of them if the team at dappradar don't have the tools or interest to filter the data and have their own side right.

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you mean if I design app to create fake data by hands of users it's not fake data anymore ?

But yes, if you also want users, you need to use multiple accounts. Not really a problem, when you want to fake it, I have myself around ~200 accounts :D

Point is that devs not necesarry design their applications to make stats, actually often completely opposite. They trying to save data, reduce blockchain use, rc use etc

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interesting scenario:
In few years if Splinterlands will continue growing to the point, their gameplay will stop hive blocxkchain. Then they remove gameplay from the blockchain, nothing really change for the game, they lose some stats, but hive works.

I guess all of us in scenario above prefer working hive than better stats ?

Similar way you can see your post and this create stats approach way as dangerous, how many splinterlands we can have on hive before hive will stop working? If all the mentioned by you applications will start using their users to broadcast more transactions to increase stats, when it ends?
Not sure this by stats approach works, especially on free blockchain, and how unhealthy it is for the blockchain itself.

The real reason why it looks so weak.

Developers first design their game to be their game, then later they see how dappradar works. Ofc I can design my next application to make stats, but it becomes another problem if I already know how things works and design my game by that, for many it's just very weird approach when you know that it's completely unnecessary, unhealthy bloat on chain but you develop it only for stats.

More likely we will see new app with better stats, than old app modified to works with low effort dappradar approach. Engine is another problem, as network in network, they have no idea how things works.

You talked with someone from dappradar, you can tell them to not use smart-contracts in reference to hive. Do you think they read your message, and care or just copy-pasted answer they send to everyone asking similar question?

i received a message back almost straight away

I believe the issue with dappradar was they needed to run a node. I asked about this almost a year ago in the Hive engine discord.
That or they wanted some reimbursement for pulling the data.

I forget, but the numbers they have I have no idea where they pull them from.

I wonder...

From what their rep said it didn't seem as if there was a huge amount of work involved. No mention of money or nodes.

Since they have up to date splinterlands information they must have access to hive data at some access point?

Would you try to claim your app on their dev portal? See if it can be done or if there is a stumbling block. I'm happy to chase up the hive engine team or splinterlands team if there is a stumbling block that we can overcome. But since I don't have an app or the abilty to code anything i would need somebody to try it first and see where the issue is.

http://dappradar.com/developers

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I don't even know if the SPL numbers are valid. Maybe they are now?
Maybe it was Crimsonclad? I ran into a message about this a while ago.
I have a connection with their team, I'll see what they say.

Sounds good.
If you can keep me in the loop i would appreciate it and try to get this issue fixed.

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I agree, this info needs to be updated! I saw the same issues when I checked out dappradar a while ago, and they definitely give the wrong impression.

It just looks very bad as an overview of the whole eco-system. Whether it's an easy fix or not i think it's important to have these things right when we are spending thousands on different marketing projects but don't put a few hours into having the info right on a website with hundreds of thousands of crypto users.

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There is also @stardomplay

There doesn't seem to be any info from that game in about 6 months.

I'll look a bit deeper but probably dead in the water?

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Haven't looked at hive blog LOL,

I wrote on discord, that this has to be updated.

What about splinterforge? No idea who is behind that game honestly

How do we use it? I’ve heard of it but don’t know about it

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I don’t know, but @achim03 has made a couple posts about it. Like this one for instance: Playing Splinterforge https://ecency.com/hive-147526/@achim03/jpageboh

I have heard the name at some stage alright but not much else about it.
Thanks for the tip and i'll have a look for it.

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Bulldog1205, hawks21 and achim03 have made some comment on it


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Nice catch

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