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Everything is possible ... But, I will definitely not draw conclusions from a few resources. @elindos can you comment on these similarities somehow? I am sure there should be a logical explanation.

Hello @cranium, sorry if I did not see your comment right away.

Billthecipher (formerly the person who had been banned from our discord under another nick after trolling there) also was the person who previously, on another post, spread news about my personal life in the comments.

I had to answer there, but I don't plan to look at all the places where he copies/pastes his elements. I have to speak on the third person here, which is extremely impolite and I would rather not, but I lost hope for now on this one.

As you can see here, he multi-replied to all the comments in here, spending some energy.

So, about the answer now.

As mentioned in multiple posts previously, including a comment reply to Jacob Peacock above: (made 2 days ago and before these questions)

All our artists are paid, and we paid for these arts.

As mentioned in some places, Luca Oleastri is a very productive stock artist and his works have been found very fitting for the EXODE universe.

I have been featuring Luca's arts even when EXODE was first imagined some years ago, and since then he has been making more interesting arts, and again I find them fitting for our theme.

Luca is an amazing sci-fi artist. Not only that, but I also believe EXODE is a great place to give story, meaning and purpose to his art.

We are in 2020 and stock artists have been going on for some 15+ years, it's time they are paid some respect. They learnt to work with no client, and have their art able to be featured in multiple projects instead of committing them to one (which might be unreleased etc). I appreciate that angle and what they help studios with.

And it's obviously time people understand that when you find an art on internet, it does not mean we stole it, it possibly meant we paid for it. I have a publisher past and have editorial values, I don't steal stuff.

Insulting artists who allow projects to work on budget; or insulting projects who fulfill their vision while still being on their budget, is wrong. And very gratuitous.

Thanks for the comment. I had no doubt. This comment is more needed for new users.

so you got no questions about why those packs are so high and how come you need to spend at least 80 bucks to get some superior card instead of like 5-10 bucks? it is money grabbing scheme. But who needs to ask questions when you are a snowflake

The other day I sold a splinterlands card for $ 310.
My record sale was 1 card for $ 900.
For me, $ 80 for a card that will generate assets is a normal price.

I don’t understand one thing, why are you imposing your opinions on everyone and entering into a discussion with everyone?

i dont u know, it is just a scam. and by the way in splinterlands cards were belonging to you and here, well they not. the card you will be getting for those 80 bucks wont be sellable as the elidnos said by himself.

Anyone can sell it. Here are offers from the market where people sell it.

image.png

mate, those arent few resources. Preety much 90% of thoose "original artworks" can be easily searched on the internet.

@billthecipher We have mentioned repeatedly that we use Luca as stock artist, and of all the references you are speaking about these are mostly about Luca Oleastri fine illustrations. He makes up for a large part of our existing alpha collection.

Our original creative artists are also working, Shino on the Yakuza, Ignacio on ships, but that cannot cover the large volume we release in May.

As for finding arts on internet, we also purchase arts from existing portfolios; an art there does not mean we don't purchase it.

Even AAA publishers use existing arts (or even nicely made fanarts for some WOTC games) and stock audio, musics, and even stockarts.

You may have found we accepted people commenting about the quality of our arts without correcting them about who did the work on the illustration, who did the UI work, and from what. That's a lot of detail.

There was no place to send a comment them about it, as it was considering a minor issue, if even one, so that would be a bit offending to go at anyone feeling proud of the art. Also, this art was selected, paid for, in due process.

Instead, I used the opportunity, when asked about "who made these arts?", to explain it better.

That answer was already there before you commented all over the place; and you should have read it as it would have made you understand the situation better.

There was a lot of talk about that already in April.

No project ever had to disclose its full art purchase process, and we went very far in transparency ourselves, what arts was purchased and where. Today, I added that another time, this time to our FAQ.

Please drop the issue and move along.

We are not a scam, we deliver features, and we work with good artists, that's all there is to know out there.

u are a ponzi scam, no product but presale after presale.
Some people are working hard on a game and dont have such things as presale of presales with presales without any working prodcut or not even an Alpha version. But do as you want, you came to the community that doesnt ask questions and has no criticism what so ever.

People have been playing our alpha build for 9 days now. You can't be more wrong about that! Here are our game versions changelog so far:

https://exodegame.com/wiki/doku.php?id=exode-versions

.. and people have been playing it a lot. I am sorry if I could not let this part unanswered.

I'll stop answering these replies now, of course! as I have features to work on for our awesome game!

I see you have been hurt by our game, our presale in April, we have moved on to deliver our features.

I suggest you also find another activity or game to assault. Because EXODE is moving on fast!

heheh, playing? in what? in few screenshots and getting nothing. I might get other perception of what game is. It is moving so fast that maybe in few years it will be playable. It can be easily seen who makes games becouse he belives in it against those that "make games" for strict cash like here. If it would be something that you wanted to make you wouldnt publish this noithingness but rather work for some time to get some REAL experience.