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The entire economy of the game is based around players spending money to purchase in-game assets. That's what drives value to the SPS token. Releasing new card sets has been the primary method of driving revenue across every trading card game I've ever seen. As an example, Magic the Gathering (probably the most successful TCG of all time) releases at least four full new card sets with hundreds of cards each every year.

The difference between Splinterlands and most other trading card games (or any type of game really) is that when people spend money in Splinterlands the value goes to the SPS token, and therefore all of the token holders, rather than all going to the company.

On top of that, Splinterlands is working on some really innovative solutions to ensure that older cards retain value and utility as we continue to release new ones (though I know they are taking a frustratingly long time to materialize), which is another way I think Splinterlands is ahead of the competition.

So as an SPS token holder, I absolutely support releasing a new set of cards at least once a year or so to continue to drive value to the token. We will see if a super-majority of staked SPS token holders agree.

On the contrary, more cards make the game more complex, making it difficult to attract new players.
If Splinterlands assets were complicated 3 years ago, I don't think I would play the game.

Please make it simple to attract new players!

I think we need to do both. I don't know how we can possibly support the game without selling new cards, which is something that every other TCG I know of does and still manages to attract new players. That is a big part of what Modern format is for - it allows new players to only deal with a smaller subset of cards.

So I think we continue to sell new cards, and continue to introduce new and interesting mechanics to keep the game fun and exciting for our existing players, while at the same time work on our onboarding experience to ease players into the concepts over time.

You did a great job with the Alpha and Beta set. No new card but Beta version needs more cards to level up. Alpha has more bonuses.
If Splinterlands keeps releasing new card sets with current pace, I feel the old set was abandoned and the price dropped.
Thinking about the long term, who would like to own a card if they know the price will drop 90% in 1 year?

who would like to own a card if they know the price will drop 90% in 1 year?

Aside from Chaos Legion, I don't think there are any sets in which the price has dropped anywhere close to 90% from the price at which the cards were initially sold. It's also not just about the value of the cards themselves, but you need to also factor in the value that can be gained from using the cards over that time period.

Let wait and see when Splinterlands release a new set.
You will create a new set with stronger ability to sell it better. Rebellion price will be dropped.

It's a catch-22. The company needs money and some people want to buy new cards. I personally find it's getting hard for me to even play with the sheer number of cards and rulesets, but that's just me. So while I think there can be such a thing as too many cards, the company will always have to make new sets. And that's what Modern format is good for... to limit it to just two sets.

 last month (edited) 
That's what Modern format is good for

The main purpose of Modern Format was to give Splinterlands an affordable entry price to new players. With the amount of printing and older cards out there, literally 100% of the use case is taken away with Wild format where you are forced to run a bot, and the costs to enter barely get covered by the earnings. It has become impossible to still have fun with older owned cards.

The main reason they are sticking to making new cards is because there is still a group of players left who will buy them even though this group is clearly shrinking as shown by Rebellion. Also, how does it makes sense to sell more cards to mainly cover the cost of the creation of the new cards.

The only thing that matters to bring in new players are green candles and the belief of new players that their card assets will hold up or increase in price.

The main purpose of Modern Format was to give Splinterlands an affordable entry price to new players

I don't consider that to be the main purpose of Modern format. Pretty much every trading card game I am aware of does something similar, because over time as more and more cards are released it just becomes too overwhelming to be able to choose from that many cards, and it's extremely difficult to maintain a fun and balanced game with that many cards as well. With Splinterlands it's even more pronounced because you have a limited amount of time to choose your cards.

Also, how does it makes sense to sell more cards to mainly cover the cost of the creation of the new cards.

That's not the case at all. Rebellion brought in over $3M in total, half for the company and half for the DAO. It cost only a fraction of that to actually build the set. Card sales are what pay for everything and allow this game and economy to exist and continue to operate.

That being said - I'm interested to hear how you would suggest doing things differently.

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 last month (edited) 

100% valid question and viewpoint, but the company and DAO need revenue, a new major set pushes CL out of Modern, and new cards are just fun! They shake up the meta, add excitement and buzz, and a new set will go hand in hand with the DHF marketing funds 💪