SPS Governance Proposal - Hire Splinterlands to Develop the Next Major Card Set - Conclave Arcana

in #spsproposallast month (edited)

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The Splinterlands team would like to propose that the SPS DAO hire the company to develop the next major card set for the Splinterlands game - tentatively titled Conclave Arcana. The company is asking for 600M DEC tokens paid upfront upon the approval of this proposal to cover the development, release, and operation costs of the set, as well as a 50% revenue share on all packs sold, also paid in DEC tokens.

The Conclave Arcana set is expected to be completed and released by the end of April, 2025 beginning with a standard presale phase. The set is expected to contain a similar number of cards as the core Rebellion set, with the card design, stats, etc. as well as any other details not expressly specified in this or other future passed SPS DAO proposals, being determined by the Splinterlands company as part of the normal development process.

Conclave Arcana Packs

In addition to the standard booster packs, we plan to offer THREE new types of packs for the Conclave Arcana set!

First, the standard booster packs are planned to once again cost 4,000 (4k) DEC or Credits, with no bulk purchase bonuses, and will contain the typical 5 cards randomly selected from the set with the same chances of receiving a card of each rarity or a Gold Foil card as previous sets.

Legendary Packs

The first new type of pack will be a Legendary pack, which will contain 5 cards with one of those guaranteed to be a Legendary rarity card. This pack is planned to cost 24,000 (24K) DEC or Credits each.

Legendary potions can still be used when opening Legendary packs, which will double the chances of the other four cards in the pack being Legendary rarity, and Alchemy potions will be able to be used as normal for all five cards in the pack, doubling the chances of receiving a Gold Foil card.

The Legendary packs are planned to be transferrable NFTs and will be available on the in-game market and on Hive Engine just like the booster packs.

Alchemist Packs

The second new type of pack will be the Alchemist pack, which - as you probably have guessed - will contain 5 cards with one of those guaranteed to be a Gold Foil card. This pack is planned to cost 12,000 (12k) DEC or Credits each.

Alchemy potions can still be used when opening Alchemist packs, which will double the chances of the other four cards in the pack being Gold Foil, and Legendary potions will be able to be used as normal for all five cards in the pack, doubling the chances of receiving a Legendary rarity card.

The Alchemist packs are planned to be transferrable NFTs and will be available on the in-game market and on Hive Engine just like the booster packs.

Starter Packs

Finally, the third new type of pack is planned to be a Starter pack, which will contain 25 cards from the Conclave Arcana set for 5,000 (5k) DEC or Credits, with 5 of those cards guaranteed to be Rare. These packs will only contain Common and Rare cards from the set and no Gold Foil cards. Each card will have an 80% chance of being Common and 20% chance of being Rare. Potions will not be able to be used with Starter packs as they do not contain Legendary or Gold Foil cards.

The unopened Starter packs are planned to be non-transferrable, however the cards within them will be normal cards just like those in any of the other pack types which can be transferred, combined, sold, etc. Additionally, there is planned to be no limit on the number of Starter packs available for sale, and they are planned to remain available for purchase in the in-game shop until the following major set is released.

We plan to include a Starter pack for free with a Spellbook purchase for new players, in addition to the Credits they receive, to help them get started. Please note that the company would purchase these Starter packs from the DAO (with the company receiving a 50% revenue share) each time a Spellbook is purchased using proceeds from the Spellbook sale.

The goal of the Starter packs is to provide a cheaper option for players to build up a larger collection of the less rare cards, which we expect will help improve the experience for new players coming into the game.

Presale & General Sale

For the Conclave Arcana set, there will be 5M Booster packs, 1M Alchemist packs, and 500k Legendary packs that will be minted and available for sale in total. As noted above, there is planned to be no limit to the number of Starter packs that will be available for sale.

10% of each type of pack (500k Booster, 100k Alchemist, and 50k Legendary) will be made available in the presale phase, which will begin roughly 30 days before the set is released. Packs purchased during the presale phase will not be able to be opened until the general sale begins and the Conclave Arcana set is released. Any packs allocated to the presale phase that are not sold will be burned when the presale phase ends. Please note that Starter packs are not planned to be available in the presale phase.

The benefit of purchasing packs before the set is released is that for each dollar spent during the presale phase players will have a chance to receive two limited-edition promotional cards that will be airdropped when the set is released. Additionally, there will be various leaderboard rewards for the players who purchase the most packs by dollar value during the presale. Leaderboard prizes are expected to include Titles, limited-edition promo cards, and design rights for six Legendary Summoner cards to be added to the Conclave Arcana set.

The general sale and the release of the Conclave Arcana set is planned to launch shortly after the presale phase ends, at which point players will have the opportunity to purchase the remaining 90% of the Booster, Legendary, and Alchemist packs, as well as the Starter packs.

Each day during the general sale, if fewer than 15k Booster packs, 3k Alchemist packs, or 1.5k Legendary packs are sold that day, then 90% of the remaining number of each pack type will be burned and 10% will go to the sps.dao account for the DAO to use for promotional or other purposes in the future. This guarantees that all of the Conclave Arcana packs (with the exception of the Starter packs) will be sold out in 300 days from the start of the general sale or sooner.

The Starter packs are planned to remain available until the following major set is released to ensure that there are always cheaper packs available for new players coming into the game.

Conflicts

As with previous sets, roughly 10 additional cards are planned to be added to the Conclave Arcana set periodically after its launch, including the six player-designed Legendary Summoner cards. They are planned to be airdropped to players via the Conflicts system that was first used for Rebellion, with a couple of planned changes.

First, we plan for Rebellion core, Promo, and unlocked Reward cards (not soulbound Reward cards) and Rebellion booster packs to be able to be staked on Mage Wagons in Conclave Arcana Conflicts for chances to earn the Conclave Arcana airdrop cards, however they will only be worth half as many points as Conclave Arcana cards and packs.

Please note that Conclave Arcana Legendary and Alchemist packs are planned to be worth 6x and 3x the points of a Conclave Arcana Booster pack in the Conflicts, respectively, and that Starter packs are not planned to be able to be used in Conflicts at all (though the cards in them will be as they are the same as cards found in any other pack types).

Second, we plan for Mage Wagons to require repairs after each Conclave Arcana Conflict. The exact cost for the repairs is TBD but will be significantly less than the cost to purchase a new wagon, and we plan to explore options to allow other tokens to be used for this such as land resources. Additionally, there is planned to be a similar cost to upgrade Rebellion Mage Wagons so they will work in Conclave Arcana Conflicts. We feel that it is important and beneficial to the ecosystem as a whole to add additional token sinks into the economy, especially considering the amount of value given out via the airdrop cards through the Conflicts. All tokens spent for repairs will be burned.

Modern Format

It is important for the player community to note that at the time of the Conclave Arcana set launch (after the presale phase ends), Chaos Legion cards will no longer be allowed in Modern format battles. This includes the core set, Riftwatchers cards, as well as Chaos Legion promo and reward cards.

In addition to the Secret of Praetoria expansion, which we feel is a very innovative use case for older cards, the team is actively exploring other ideas to provide ongoing utility and value for older cards that align with our overall goals, priorities, and resources.

Rebellion Mini Set

The team has gone back and forth over whether or not to do a mini set for Rebellion, as we have done for previous sets in the past. Initially we stated that we planned not to do a mini set for Rebellion, but more recently we have considered trying to launch one before the end of 2024 as a way to increase demand for the DEC token and bring in more capital to the company and the ecosystem sooner.

With the recent expense reductions we have made, the relative success of the current Hall of Legends promo card event, and assuming the DAO approves this proposal (or a similar one) to cover the development costs for the next major set, we believe that the best path forward for both the company and the community is to skip a Rebellion mini set as originally planned and launch the next major set as set forth in this proposal.

If the SPS stakeholder community would instead prefer to do a Rebellion mini set later this year and push back the release of the next major set until late 2025, please vote against this proposal. On the other hand, if the community supports skipping a Rebellion mini set and launching the next major set earlier in 2025, we encourage you to approve this proposal even if you disagree with certain proposed details of the sale/launch of the new set.

Additional proposals can be submitted subsequently to change any details of the set launch that the community wants, but it is important that the company has a clear direction and receives the DEC needed to develop it as soon as possible even if certain details may be changed before the final launch.

Updates

Please note the following updates that have been made to this proposal after initial publication:

  1. Added guarantee of at least 5 Rare cards in the Starter pack
  2. Clarified that only unopened Starter packs will be non-transferrable and that, once opened, the cards within the Starter pack will be transferrable just like cards from any other pack types.
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Hello!

I think that it is worth a shot pack types which seems to me like a fair attempt to align with player/account types - I see Gold card collectors and Players with decks competitive in higher leagues with few foils.

The Starter Pack looks like the most important one and replies more on expectation and belief.

Good luck with timing of the Conclave Arcana release with the bull market of 2025!


Which pack type will Epic cards be in?

There's no pack type that guarantees Epic cards, but every card in Booster and Alchemist packs and four out of the five cards in Legendary packs will have the typical 4% chance of being Epic.

Alright, thanks :)

I am glad to see the new set get released and us moving forward. I also like the introduction of 3 new pack types, especially the low end pack that works out to just $1 per pack - which is a cheap alternative for those just wanting to play the game.

I think this is a very good deal for the DAO, as we get not only 1/2 the revenue but we also get 10% of the non-sold packs. These packs will be very valuable down the road, and will be a big source of value to the DAO. I will certainly vote for this.

I think at some point we need to come up with a plan for packs. We can have them sitting in the DAO all we want, but doing something with them, look at the Rebellion packs in the DAO, is going to cause a crazy amount of division in the community. However, if there was a plan for the packs before the sale started I think people would be a lot more accepting of actually taking action with these packs. Right now I don't see those Rebellion packs ever leaving the DAO without significant pushback.

I look at the value of the packs in the long run, I realize others view them more useful when they are in Modern. I do agree with you that finding a solution will take a lot of time and be divisive. There are many good points regarding pros and cons of each argument and it would be great if we could have a civil discussion on a topic like this. Are we ready for that? - I certainly am and I'm sure you are too Dejota!!!

I love all of it. I'm definitely voting yes. I love the idea of different types of packs. I think that will appeal to a lot of people in different ways. And the starter packs won't just be for new players. I could see a combination of the legendary packs and starter packs being a good way to go for some players. It will be interesting to see what happens with the legendary packs, because they'll be more desirable as the airdrop cards come out (if it's legendary summoners again), but they might not last that long.

Loving the changes! The starter set idea is brilliant for NPE. I will definitely be buying those to get my common and rare cards maxed out for Conclave Arcana! Thanks for always innovating team. 💪

This is one of the best things I love about @splinterlands team.

Can you combine cards from the standard pack with the starter cards and do they now all become non-transferrable?

Sorry it seems that this wasn't clear. Only the unopened starter packs will be non-transferrable. Once opened, the cards in them will be just normal cards like in any other type of pack that can be transferred, combined, sold, etc.

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I have mixed feelings about the pricing of the new set, but not having a rebellion mini set is a good enough reason to support this proposal.

This right here:

Please note that the company would purchase these Starter packs from the DAO (with the company receiving a 50% revenue share) each time a Spellbook is purchased using proceeds from the Spellbook sale.

Great idea! Spellbook is expensive for new users considering it doesn't give them anything, so great job to use some of the net proceeds to make the journey easier for the new batch of players to own some cards. Stickiness is important, because we don't get value from the spellbook - we get value from players sticking around and building a collection!

Maybe that would also be a good time to remove starter cards from modern too - players can use the cards from their free pack, and they don't need to worry about "starter card penalties"

because we don't get value from the spellbook - we get value from players sticking around

Yes - this is exactly what I said when we were discussing this internally. It's much better to use the spellbook as a way for new players to get a jump start in the game so they have a good experience and stick around rather than to use it as a profit generator.

Maybe that would also be a good time to remove starter cards from modern too

The starter cards are also for players to use before buying the spellbook, and I don't like the idea of taking those away when someone purchases the spellbook - there shouldn't be any negatives with a spellbook purchase. I do still want to get rid of the starter cards and we have some ideas for doing that which I hope to have implemented before the launch of the new set.

ah very true, thanks for the perspective! exciting stuff

Could the starter back guarantee at least one summoner for each element?
(Although I think they would need to be Commons for the math to work)

Good question - we'll consider that when designing the set.

Maybe not one of each 2-3 elements per pack will do the trick...besides that will encourage them to buy more packs too

Great idea with the starter pack. It helps new players with building a starter deck. It will also not be abused since they are non-transferable.

Do we really need more cards?🥺

The entire economy of the game is based around players spending money to purchase in-game assets. That's what drives value to the SPS token. Releasing new card sets has been the primary method of driving revenue across every trading card game I've ever seen. As an example, Magic the Gathering (probably the most successful TCG of all time) releases at least four full new card sets with hundreds of cards each every year.

The difference between Splinterlands and most other trading card games (or any type of game really) is that when people spend money in Splinterlands the value goes to the SPS token, and therefore all of the token holders, rather than all going to the company.

On top of that, Splinterlands is working on some really innovative solutions to ensure that older cards retain value and utility as we continue to release new ones (though I know they are taking a frustratingly long time to materialize), which is another way I think Splinterlands is ahead of the competition.

So as an SPS token holder, I absolutely support releasing a new set of cards at least once a year or so to continue to drive value to the token. We will see if a super-majority of staked SPS token holders agree.

On the contrary, more cards make the game more complex, making it difficult to attract new players.
If Splinterlands assets were complicated 3 years ago, I don't think I would play the game.

Please make it simple to attract new players!

I think we need to do both. I don't know how we can possibly support the game without selling new cards, which is something that every other TCG I know of does and still manages to attract new players. That is a big part of what Modern format is for - it allows new players to only deal with a smaller subset of cards.

So I think we continue to sell new cards, and continue to introduce new and interesting mechanics to keep the game fun and exciting for our existing players, while at the same time work on our onboarding experience to ease players into the concepts over time.

You did a great job with the Alpha and Beta set. No new card but Beta version needs more cards to level up. Alpha has more bonuses.
If Splinterlands keeps releasing new card sets with current pace, I feel the old set was abandoned and the price dropped.
Thinking about the long term, who would like to own a card if they know the price will drop 90% in 1 year?

who would like to own a card if they know the price will drop 90% in 1 year?

Aside from Chaos Legion, I don't think there are any sets in which the price has dropped anywhere close to 90% from the price at which the cards were initially sold. It's also not just about the value of the cards themselves, but you need to also factor in the value that can be gained from using the cards over that time period.

Let wait and see when Splinterlands release a new set.
You will create a new set with stronger ability to sell it better. Rebellion price will be dropped.

It's a catch-22. The company needs money and some people want to buy new cards. I personally find it's getting hard for me to even play with the sheer number of cards and rulesets, but that's just me. So while I think there can be such a thing as too many cards, the company will always have to make new sets. And that's what Modern format is good for... to limit it to just two sets.

That's what Modern format is good for

The main purpose of Modern Format was to give Splinterlands an affordable entry price to new players. With the amount of printing and older cards out there, literally 100% of the use case is taken away with Wild format where you are forced to run a bot, and the costs to enter barely get covered by the earnings. It has become impossible to still have fun with older owned cards.

The main reason they are sticking to making new cards is because there is still a group of players left who will buy them even though this group is clearly shrinking as shown by Rebellion. Also, how does it makes sense to sell more cards to mainly cover the cost of the creation of the new cards.

The only thing that matters to bring in new players are green candles and the belief of new players that their card assets will hold up or increase in price.

The main purpose of Modern Format was to give Splinterlands an affordable entry price to new players

I don't consider that to be the main purpose of Modern format. Pretty much every trading card game I am aware of does something similar, because over time as more and more cards are released it just becomes too overwhelming to be able to choose from that many cards, and it's extremely difficult to maintain a fun and balanced game with that many cards as well. With Splinterlands it's even more pronounced because you have a limited amount of time to choose your cards.

Also, how does it makes sense to sell more cards to mainly cover the cost of the creation of the new cards.

That's not the case at all. Rebellion brought in over $3M in total, half for the company and half for the DAO. It cost only a fraction of that to actually build the set. Card sales are what pay for everything and allow this game and economy to exist and continue to operate.

That being said - I'm interested to hear how you would suggest doing things differently.

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100% valid question and viewpoint, but the company and DAO need revenue, a new major set pushes CL out of Modern, and new cards are just fun! They shake up the meta, add excitement and buzz, and a new set will go hand in hand with the DHF marketing funds 💪

The starter packs aren't transferable, but what about the cards from the starter packs? Are those transferable?

Yes - sorry that wasn't more clear in the post!

I want to lobby for a 2,500 DEC Pack with 3 cards in it, which, based on the math, would be only slightly worse than the 5-card pack. 1 guaranteed rare won't work so something like a 75% chance for at least a rare or whatever the proper percentage would be so they are not statistically better than the 5-card pack.

This is good for new players and current players since the price is cheaper and they still get the rush of opening a pack. This would be another great addition to our Enhanced Player Experience Initiative.

See my response to @dejota above as he asked a similar question: https://peakd.com/spsproposal/@yabapmatt/re-dejota-sli5i5

I'm referring to a 3-card pack for 2,500 DEC that would still have a chance for a GFL. It would have a high rare minimum % but not 100% to make sure the math doesn't make it statistically better than the 5-card packs. Having a cheaper lower number of cards option that still has that GFL chance I think is a key for more daily impulse buys to crack a cheap pack for that Dopamine rush.

Is there a limit per person to purchase starter packs? Not having a limit at all for those feels like creating a new chaos legion problem... Which wouldn't be too bad, since it will make it cheap to get a decent starter deck, but will destroy the value of rare and common cards.
I read through the article (and comments) twice to make sure that I really didn't oversee a proposal to prevent that - if I did in fact fail at that, nevermind :-D Otherwise, something like a power-limit or a limit per account could lower the risk of having common and rare flooding the market.

Love the rest of the ideas! It looks like you really took your time to think this through, and I hope it all goes well. Definitely have my vote.

There is not planned to be any limit on the starter packs. The problem with CL was that we sold massive numbers of packs at extreme discounts in a desperate attempt to get revenue, which caused a lot of packs to get purchased that players didn't really want or need and which are now being offered for sale at minimal prices to try to recoup some of the losses.

That will never happen again, and is very different from the Starter packs that are being proposed here. The Starter packs have roughly the same price per card (by rarity) as Booster packs, so players will only purchase them if they either need the cards to play with, or if for some reason common and rare cards are selling at a premium on the market, in which case the arbitrage opportunity will bring them back down to similar levels as the Rebellion cards are at now.

Thank you for taking the time to explain! Makes sense and I'm rooting for y'all!

I like most of it, although it feels like commons and rares will be very easily available (because of the starter packs), which in turn makes all packs less valuable.

I will vote against this because I don't want a new core set so soon. We should keep a 2 year gap between core set's as that has been the norm ever since Untamed.

Love the idea, I would recommend that new players get a notification before the purchase of a starter pack (regarding the non transferrals nature of the same). Don’t want them to feel mislead later on

Yes, I updated the proposal to clarify that only the unopened Starter packs will be non-transferrable, but the cards in them will be transferrable just like cards in other pack types. That being said, we will still do our best to make sure the differences between the pack types are clear to players in the shop.

I like this because:

  • No bulk sales bonuses. I am glad to see this disappear. IMO we need to distance ourselves from that practice from now on.

  • I can concentrate on getting the commons and rares to a playable level first by buying the starter packs then move over to the other types. This mimics the way I handle SB reward cards. The majority of the first 5 seasons of a new RW card series I am buying common draws until my commons are level 6 or 7 and EOS I buy rare draws then I slowly move my allocation over to rares during the season and will shoot for epics at EOS and so on.

  • These starter packs are great for new players to get their foot in the door.

  • Including the starter pack with the new spellbook purchase is a great idea for NPE.

  • Considering land resources to repair wagons - When mancer gets the 3 other natural plots online/producing maybe we can temporarily allow land plots to input a raw resource into a section of the website and pay/burn DEC to craft wagon panels and wheels for repairing wagons or stone plots to create the roadways and cement for these wagons or ore to smelt nails for the wheels and fasteners of these wagons

What I am not sure about this or that relates to this:

  • The alchemist pack price. I'm curious about the math that arrived at this price. Maybe this could be discussed at the town hall.

  • Where does this leave new players in regards to summoners? Summoners will be a bottle neck for them. Summoners are intended/supposed to be a bottleneck to some degree but too much and they give up. IMO a mix of common and rare summoners seems to be needed here and in the future for NPE.

  • What happens to the CL card's production power on plots when they leave modern? What is the multiplier going to be?

  • Does the team have a private server where they have tested only having Rebellion core, promo and SB reward cards to play? Are there glaring holes like not enough common and rare tanks for all the splinters? Does the new set address them?

The alchemist pack price. I'm curious about the math that arrived at this price. Maybe this could be discussed at the town hall.

The math for the Legendary and Alchemist packs were similar. They both provide roughly double the amount of Legendary and Gold Foil cards per dollar spent respectively as compared to Booster packs. The downside is fewer total cards. So for players who prefer to focus on Legendary and/or GF cards these packs are a clear better choice, but for players who want to focus on a more complete full collection, Booster and possibly Starter packs should be a better choice.

Where does this leave new players in regards to summoners? Summoners will be a bottle neck for them. Summoners are intended/supposed to be a bottleneck to some degree but too much and they give up. IMO a mix of common and rare summoners seems to be needed here and in the future for NPE.

This is a good question that was also asked by someone else in the comments. I don't have an exact answer yet except that we will make sure to take this into account when designing the set because I agree it is important to make sure that new players have reasonable access to Summoners.

What happens to the CL card's production power on plots when they leave modern? What is the multiplier going to be?

Also a good question, and that's also still TBD right now. We will plan to collect player feedback on this and possibly have a separate governance proposal to decide that as we get closer to the set launch. We've also been working on designing some new things that should provide more utility for older cards so it will be helpful to see how that turns out before making any decisions about land.

Does the team have a private server where they have tested only having Rebellion core, promo and SB reward cards to play? Are there glaring holes like not enough common and rare tanks for all the splinters? Does the new set address them?

We do have private testing servers and this will be what the team looks at when designing the new set. We aim for the new set to compliment and work in combination with the other Modern format cards.

I think the Starter Pack in its current form is a mistake cause it will hugely devalue the average regular pack (which consists of 4 commons and 1 rare). If we want to help people with obtaining commons/rares faster for a better price why not just increase the cards in the regular pack from 5 to say 7 without adjusting its price. This way there still be more commons/rares on the market but it won't be flooded.

Starter Pack cannot participate in conflicts.
In addition, if a large number of card packs are opened, more legends and GFs can be obtained from booster packs based on the expected value of the potion.
Legendary card packs and GF card packs mainly feature 6x and 3x conflict bonuses, and it’s kinder to people whose open pack are lower than expected value.

I think the Starter Pack in its current form is a mistake cause it will hugely devalue the average regular pack (which consists of 4 commons and 1 rare).

Booster packs have chances to receive Epic, Legendary, and Gold Foil cards which Starter packs do not, and the expected value (in DEC terms) of both types of packs is very similar. That was done on purpose so that the new packs would not devalue the standard Booster packs.

The average cost per card is also very similar in the Starter and Booster packs, so there is no reason why they should "flood the market", and additionally all the players who purchase Legendary and Alchemist packs will receive far less Common and Rare cards per dollar spent, which should work to counteract any increase in circulation of those cards from the Starter packs, and could potentially even cause those cards to be less available than normal.

I want to see a different pricing structure on low end packs. There hasn't been an appetite for $5 packs for a long time now, even if you throw in more cards. Keep starter packs $1 or $2 and put in 5 or 10 cards.

I agree with this 100%. Keep the rarity/value the same and offer $1 5 card packs next to the $5 25 card packs. I bet anything you sell way more $1 5 card packs than $5 25 card packs, even though value is the same.

I am also still VERY concerned that cards are way to expensive overall, and that this price barrier will prevent the mass influx of new players we so desperately need. I hope I'm wrong about that, but I think the game has become way to expensive to ever expect 1M players unfortunately.

It is reassuring to see that the measures that were taken have had a noticeable impact on the Team/Company:

"With the recent expense reductions we have made, the relative success of the current Hall of Legends promo card event, and assuming the DAO approves this proposal (or a similar one) to cover the development costs for the next major set, we believe that the best path forward for both the company and the community is to skip a Rebellion mini set as originally planned and launch the next major set as set forth in this proposal."

I am excited for Conclave Arcana, although I think Post CL, we should expand Modern to three sets... I can't afford to play high level Modern due to costs of cards like Mantaroth, Venka, Tofu etc :)

By the time I could afford them... the new set is out lol

I like the unlimited Starter packs idea and its cost. It will be very useful for newcomers, and will provide a floor price for common and rare cards of the set that is printed.

There needs to be more use cases/value driven for older cards as they drop out of the Modern format, otherwise the collectible side of the game will suffer.

We have some neat ideas for that which we're in the process of planning out. Stay tuned!

I voted for the proposal as soon as I saw it yesterday.

I like the changes, they add new excitement to the game. Especially the Starter Pack is very well thought out.

I hope sps would be considered in one of those token sinks, maybe the wagon upgrade to conclave.

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Link to this Pre-Proposal

Updated At: 2024-10-22 21:20 UTC

Summary

I voted against it only because I prefer a mini-set so that Chaos Legion set stays in Modern League longer.

soo...<$18M in sales for us to make $6m back...? if i expected 30% of Max , and assume max profit @ $49M or so, all in, isnt that only a bit under $15 in sales, meaning the DOA loses $ on this? I am no expert, if someone could correct my math? or bad assumptions?

The math is 600m DEC or $600k with DEC at peg. Its hard to make predictions on sales, but if we do $1.2m in sales, then we hit breakeven. Anything over that is profit for the DAO.

In addition, the DAO gets 10% of all unsold packs. That alone will likely be over $600k in value at peg, the Rebellion packs we hold are well over that amount in value.

Obviously we pay in DEC and get our money back in DEC + packs, neither of those are likely to be monetized anytime soon. But from a financial deal standpoint, this is a great deal for the DAO, its very little risk since we are getting back the same token we are giving out in the first place.

Love it. Had a couple of ideas I wanted to throw out there.

  1. What about a Mini-Starter Pack? 1,250 DEC for 5 Cards (80% chance common, 20% chance Rare only and no GF)? If people want to save a bit they will go with the standard starter pack for 5,000 DEC and 25 cards (80% chance common, 20% chance Rare).

  2. What about allowing us to prepay to upgrade our wagons at a discount? Say it costs 2k DEC per wagon to upgrade them to Conclave, maybe we can pay 1500 DEC now? I think getting DEC off the market is critical right now.

Excited for the future of Splinterlands.

What about a Mini-Starter Pack? 1,250 DEC for 5 Cards (80% chance common, 20% chance Rare only and no GF)? If people want to save a bit they will go with the standard starter pack for 5,000 DEC and 25 cards (80% chance common, 20% chance Rare).

I didn't really see a need for that. When I think about giving players cheaper options, to me that means cheaper on a per card basis, which is what the Starter pack accomplishes, and having another pack type that is very similar would just cause some confusion for little real benefit - in my opinion.

I don't really think the problem is that players want to only spend $1 and don't have an option for that (in fact, they do have the option to buy quite a number of cards on the market for that), it's that they might only want to spend $20 but getting 5 booster packs (25 cards in total) seems like it's not worth it. So now they have the option to spend the $20 on 4 Starter packs, and get 100 cards in total.

What about allowing us to prepay to upgrade our wagons at a discount? Say it costs 2k DEC per wagon to upgrade them to Conclave, maybe we can pay 1500 DEC now? I think getting DEC off the market is critical right now.

That's definitely a possibility but I wouldn't want to do it now. Things can change a lot between now and when the new set is released so I prefer to wait until it's closer to make any pricing decisions. As for DEC demand, we have three more promo card sales plus the 100 day auction sale coming up, and I don't want to rush future decisions just for a temporary increase in demand now as that tends to cause more problems for us down the road.

Matt, the $1/5 card starter pack fills a void we have not offered for years, since the $2 untamed pack... the impulse buy affordable item. The value proposition remains exactly the same as the $5/25 card pack, but players can spend $1 on impulse. You simply cannot understate the psychology of numbers and the effectiveness of this kind of marketing. Why do you think every single retail store in the US has a TON of low priced items right in your face at the checkout line? Because people buy these on impulse. "Sure, I'll grab a pack of gum for $1". It's the same here. Players will GLADLY spend a quick $1 for a pack given the opportunity to do so, where a $5 pack is a much larger expense which psychologically restricts buyers. And do not forget packs are FUN. Saying players can buy other 'cheap stuff' off the market completely fails to recognize the fun and addictive element involved in opening packs. We need to embrace this!! I'd be willing to bet you anything that if we offer both $5/25 card packs and $1/5 card packs, we generate more revenue with the $1 packs.

We also have to remember that we want to attract people from all over the world, and $5 being the lowest pack price eliminates an extremely large percentage of the global population from participating. Consider our large PH player base, where minimum wage is about $7/day. Think about how they may literally not be able to spend $5 on a pack, but can buy a $1 pack WAY more easily with the same earnings.

And this would not cause any 'confusion'... it's just one more purchase option!!

I see no issue with doing $1 / 5 card starter packs instead of the $5 / 25 card version. If the community agrees I would be happy to change that.

Hi,

Somehow I don't feel Splinterlands needs a new card set at the moment.

Ow No 😣 my Chaos Legion cards won't be playable following the launch of Conclave Arcana. In modern Format

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I love it! What makes me sad is that we'll soon be rotating the Chaos Legion cards into the Wild format.

PIZZA!

$PIZZA slices delivered:
@danzocal(2/10) tipped @splinterlands

I think I like most of it....

I do not like the new details on the wagons. I would have preferred getting a token from buying packs that repairs them or something....

I also am not sure I'm excited about pricing, but I am sure you guys mathed it.

Also, maybe we can get a non-transferable achievement or item for bulk purchases?

Just thoughts, I am voting yes.

I'm very curious to know why we would want to make ANY pack a player pays cash for non-transferrable?? That seems absolutely insane to me. What's the logic behind that?

@yabapmatt I know somewhere I saw talk of Runi maybe getting "Modern Forever" tagged. Unless you have plans for a new one, as the only neutral summoner in the game can Lux Vega maybe have that tag too?

So oficially Splinterlands DAO owns Splinterlands now and the people at Steem Monsters Corp will not work unless we pay them from our treasury, because they have depleted their millions of dollars in 4 years?

There is no more "Hey, we have made this new set, please buy our packs" but "Hey, if you want a new set pay us to create it, and then we will graciously let you buy the packs"?

Is this the gist of it?

Just wanted an ELI5, in case I missed something.

Can we do a proposal call for other companies or groups that want to develop this? Why are we locked into the Splinter Lands dev company for this? Can we get other more competitive pricing offers in?

Why is there no DOA post for a general call-out for RFP?

It seems like DOA posts like this are useless; they don't open a competitive landscape for development, but as one GIF posted already shows, the snake is eating its tail is what this is.

Why not try to bring in a new company to manage and run this? Perhaps that would attract new players and ideas at a more competitive cost.

From the proposal's scope, it is developing the cards. There is nothing about programming and implementing them. SO, for 25% less, I will develop all the cards as well, then send them to the dev for implementation... (*Absurd, right)

I'm just saying, why are we always so focused on looking in? Let's do some RFPs for the larger crypto community and see about new blood and ideas that can push Splinter lands to new heights.

Currently, the Splinterlands codebase is proprietary and is owned, along with the Splinterlands IP, by the Splinterlands company, so it will only be possible to hire a third party to develop any of these things with the company's approval. That said, if the community finds someone who would be able to do this and approves that, we would be happy to explore it and see if it makes sense. Our only goal is to build the best product for our players and to grow the ecosystem as much as possible, and I am open to any better ways in which we can accomplish that.

I would keep in mind, however, that I don't expect this will be as easy as you think. For one thing, I'm not sure many other companies would be willing to be paid in DEC tokens, or if they were that they wouldn't just dump all of them on the market which would be a huge negative for SPS stakeholders. That being said, if you would like to put out an RFP then go ahead. It's up to the SPS stakeholder community how they want to proceed with this, we are simply putting out our proposal for the community to consider.

From the proposal's scope, it is developing the cards. There is nothing about programming and implementing them

In the first paragraph it says: "The company is asking for 600M DEC tokens paid upfront upon the approval of this proposal to cover the development, release, and operation costs of the set..."

So the proposal price includes creating the cards, abilities, and any new mechanics, testing and balancing them, implementing them in the game software including the updated conflicts and new pack types, and then releasing them and operating the game with the new set included.