I can understand people not really being feeling like to give big support to layer 2 projects, a lot have been burnt, just look dcity, bro, rise of the pixel pretty dead... But it's also true that hive needs games and projects on layer 2 otherwise how can we reach more audience? If we just rely on social side it's not gonna work like it didn't until now... So one needs to evaluate costs/benefits and do his own idea on supporting stuff
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there's two in there you mentioned I almost forgot about
the social side can work well hand-in-hand with the projects, especially now with short form content. Imagine splinterlands having their own containers here soon where players can talk with each other and share quick screenshots, etc.
and also imagine if splinterlands had placed a focus on the social side even earlier when they had a very big userbase, I'm sure many of them would've stuck around compared to not even knowing they have a hive account.
Oh yes, in 2021 they really should have pushed the social side directing people to hive, i didn't even know what it was a hive account, for me it was a gaming splinterlands account and I discovered hive blog totally randomly... I guess more people would be here around by now
I found this out when onboarding 500+ gods unchained players manually with unique invite links to the chain.
Some would come back later and be like "oh wait I think i had an account through splinterlands". It hurt, lol.
But glad they've changed things up there!