Appreciate the kind words, it's understanding people may have reserves about getting involved in the crowdfunding, many of us doing this for the first time and the project just keeps getting more and more ambitious, but I'm not going anywhere and even though I may have to take some breaks here and there from funding it myself (it feels painful to sell too much hive at these prices), it's not something I'm going to give up on.
In terms of the DHF if that's what you were implying at, we're not really looking for any support from there at this stage, maybe if we get to a place where we provably can show people that we're bringing in players from the outside it'd make sense - in case we still need it then, but it's all still very early days and these things just take time even when we think they may not!
We're very grateful of the support + ongoing one from delegations and hope to make it worth everyone's while!
Kudos to you for doing things the other way around. Everyone else using DHF takes the money to try and bring people in, with obviously limited success but you want to show the game bringing people in first.
How about raising funds through more traditional crowd funding, or even angel investment models? How about people loan you the money in hbd, obviously fully understanding it's a high risk investment. You could create a token with fixed supply that people buy, similar to shares in a traditional company and that pays a dividend depending on the success and profitability of the game. There's a lot of HBD being held by users on chain, surely you could find enough souls to bang in 1000hbd each to get the game to launch.
The issue with delegation and zing tokens is that the longer the game takes to launch, the more tokens are being generated meaning they will have less worth and you'll need more and more new players to create a buy demand.
Issue 100000 new company tokens at 1hbd or whatever amount you need, each and keep 51% for yourself to retain control and majority ownership and you've suddenly got a huge cash injection. Don't use the cash until you've fully sold out the shares and repay if you can't raise the required amount.
You're in a better position than almost everyone with a DApp here because you know your way around all the legacy social media platforms which is what will be required to bring current non-crypto people into the game.
Sorry. Just a few thoughts. I know so many people are looking forward to launch but they aren't facing the pressure to deliver that I'm sure you're putting yourself under and that's not going to be physically or mentally good for you in the long-term.
Take it easy, fella. It's your game, it's your way :-)
Haha yeah a bit late to think about those ideas right now, was just about to head to bed. For one I'm against just giving myself tokens out of thin air, tokens will also not equal equity or voting rights but they will be connected to the game in many ways than just in-game tokens with sinks. The whole idea to launch it the way we did was to give regular people, hivers first of course due to how restricted it is right now, the power to get in on the ground floor - sure it turned out more restricted than expected along with the price of hive, etc, but I wouldn't wanna bring in those kind of investments as they usually don't have the best in mind for the project.
We do however have plans for more crowdfunding outside of hive, whether it's just part of our project or not and in the future people will be able to crowdfund with different crypto too, or buy hive and stake it up to earn the token with a lower risk continuously but not the the same extent as now. So you could consider this a long early adoption phase which still spans out to over 2000 accounts holding at least 0.01 zing last I checked.
I'd want it to be a token and game for the people, who decide based on their own decisions if they want to sell now or hold longer or use it in game or gift it to someone, etc, rather than shareholders wanting to take profit to fill their quarterly quotas, etc, if that makes sense. Even if it takes longer and doesn't come out shiny and perfect early on, it gives us more leeway for mistakes and more improvement down the line and our costs low as an "indie developer" where we just pay contributors a fair share and use any and other profit for the growth of the project in terms of games we offer and other various things we may build on top than just looking at how to make the investors richer.