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hey2d (60)Hivebuzz level badge

nothing..

3 followers155 posts2 following134 HP
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Joined June 2026 Active 14 minutes ago

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  • hey2d (60)in #learning • 14 minutes ago
    featured

    When Color Learns to Breathe — A Shader That Swaps Mood Over Time

    Lesson: 8 There’s something strangely alive about this kind of shader. Nothing moves, nothing is drawn in the traditional sense, yet the screen never stays the same. It quietly…
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    • hey2d (60)in #learning • 2 hours ago
      featured

      Creating Smooth Value Noise in GLSL

      If you filled your screen with completely random values, the result would look like television static. Every pixel would be different from the one beside it. Nature rarely looks like that. Clouds change
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       1 0
    • hey2d (60)in #learning • 3 hours ago
      featured

      Colors in GLSL: A Beginner’s Guide to Shaders and Color Control

      Color in GLSL is one of the first things that makes shader programming feel alive. You go from abstract math to something visible, expressive, and instantly creative. At its…
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      • hey2d (60)in #learning • 13 hours ago
        featured

        Understanding UV in GLSL: The Key to Mapping Space in Shaders

        UV coordinates are one of the most fundamental ideas in GLSL, yet they are often misunderstood when you first start working with shaders. At their core, UVs are simply a way to…
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         12 1
      • hey2d (60)in #tutorial • 13 hours ago
        featured

        Are Vector Components Constants in GLSL? Understanding What Vectors Really Are - TUTORIAL 7

        One question almost every shader beginner asks is whether vector components such as .r , .g , .b , .x , .y , and .z are fixed values or special constants. The short…
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        • hey2d (60)in #learning • 14 hours ago
          featured

          Textures and Swizzling in GLSL: How Shaders Read and Rearrange Data

          When most people start learning shaders, textures seem straightforward. They are images made up of pixels. But in GLSL, textures are much more than images. They are data…
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           97 0
        • hey2d (60)in #learning • 14 hours ago
          featured

          Textures and Swizzling in GLSL: How Shaders Read and Rearrange Data : Lesson 6

          When most people start learning shaders, textures seem straightforward. They are images made up of pixels. But in GLSL, textures are much more than images. They are data…
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           122 0
        • hey2d (60)in #tutorial • 15 hours ago
          featured

          Drawing a Diagonal Line with GLSL

          This is the fourth post in the GlSL learning series. Learning GLSL as a Beginner Understanding gl-Position: My First Real Vertex Shader Fragment Shaders Made…
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           101 0
        • hey2d (60)in #learning • 15 hours ago
          featured

          Drawing Curves with Math Using `pow()` - lesson 5 - GLSL

          This is the fifth post in the GLSL learning series. Previous posts: Learning GLSL as a Beginner Understanding gl_Position : My First Real Vertex Shader Fragment…
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           91 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Creating Procedural Galaxies and Nebulas in GLSL

          Look at images captured by space telescopes. Galaxies are filled with glowing clouds of gas and dust. Some regions appear bright blue. Others glow purple, pink, or…
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           98 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Creating a Procedural Night Sky and Stars in GLSL

          When you look into the night sky, the stars seem randomly scattered. Some are bright. Some are barely visible. Some appear grouped together while others sit alone.…
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           85 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Creating Procedural Clouds in GLSL

          Look at the sky on a clear day. Clouds rarely have sharp edges. They slowly grow, merge together, drift across the horizon, and disappear. If you look closely, you'll…
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           91 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Adding Reflections and Highlights to Procedural Water in GLSL

          Think about standing beside a lake on a sunny day. The water is not one solid color. Bright highlights appear where sunlight hits the waves. Some parts look dark. Others…
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           158 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Creating Procedural Water in GLSL

          Water is always moving. Sometimes it forms gentle ripples across a lake. Sometimes it crashes into waves. Sometimes it reflects the sky so clearly that it almost looks like…
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           100 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Creating Procedural Smoke in GLSL

          Smoke behaves very differently from fire. Fire is energetic. Smoke drifts slowly. It spreads outward. It fades into the air. Instead of sharp movements, smoke relies on…
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           127 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Creating Procedural Wood Grain in GLSL

          Look at the cross section of a tree trunk. You'll notice a series of rings spreading outward from the center. These rings aren't perfectly smooth. They bend. They…
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           88 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Creating a Procedural Marble Texture in GLSL

          Walk through an old building made from marble and you'll notice something interesting. No two pieces look exactly alike. Every slab contains flowing veins. Some areas are…
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           100 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Domain Warping in GLSL: Distorting Noise to Create Organic Worlds

          Imagine looking at your reflection in perfectly still water. Everything appears smooth. Now throw a pebble into the water. The reflection twists. Lines bend. Shapes…
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           2 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Fractal Brownian Motion in GLSL: Building Rich Procedural Noise

          If you're new to the series or would like to catch up on the fundamentals, you can find every previous lesson, along with a summary of what each tutorial covers, here: GLSL…
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           3 0
        • hey2d (60)in #coding • 2 days ago
          featured

          Understanding Gradient Noise in GLSL

          Value noise was a huge improvement over random pixels. Instead of abrupt jumps, neighboring values blended together. Even so, every grid cell still had a slight square…
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           164 0