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hey2d (58)Hivebuzz level badge

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3 followers165 posts2 following94 HP
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Joined June 2026 Active 26 days ago

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  • hivebuzz (74)in #coding • 25 days ago
    featured

    RE: GLSL Lesson 4: Reshaping Light and Shadow with pow()

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    • hivebuzz (74)in #learning • 27 days ago
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      RE: Gradients, Distance, and Why Shaders Start With a Line

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      • hivebuzz (74)in LeoFinance • 27 days ago
        featured

        RE: Why Xbox and the Big Gaming Companies Are Actually Terrified

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        • hivebuzz (74)in #learning • 29 days ago
          featured

          RE: Understanding UV in GLSL: The Key to Mapping Space in Shaders

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          • hivebuzz (74)in #glsl • last month
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            RE: Going Further with `cos()`: Building More Natural Animations

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            • hivebuzz (74)in #coding • last month
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              RE: Mastering step() in GLSL: Drawing Sharp Lines Instead of Smooth Gradients

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              • hivebuzz (74)in #learning • last month
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                RE: Understanding fract() in GLSL: The Secret Behind Repeating Patterns

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                • hivebuzz (74)in #tutorial • last month
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                  RE: GLSL Lesson 5: Mastering mix() Before Moving Forward

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                  • hivebuzz (74)in #tutorial • last month
                    featured

                    RE: Are Vector Components Constants in GLSL? Understanding What Vectors Really Are - TUTORIAL 7

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                    • hivebuzz (74)in #coding • last month
                      featured

                      RE: Creating a Procedural Night Sky and Stars in GLSL

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                      • hivebuzz (74)in #coding • last month
                        featured

                        RE: Creating Procedural Water in GLSL

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                        • hivebuzz (74)in #coding • last month
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                          RE: Creating Procedural Fire in GLSL

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                          • hivebuzz (74)in #coding • last month
                            featured

                            RE: Creating a Procedural Marble Texture in GLSL

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                            • hivebuzz (74)in #coding • last month
                              featured

                              RE: Scaling Shapes in GLSL: Making Procedural Graphics Grow and Shrink

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                              • hivebuzz (74)in #coding • last month
                                featured

                                RE: Creating Procedural Stars in GLSL

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                                • discovery-it (68)in #glsl • last month
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                                  RE: Drawing Procedural Rectangles: Building Boxes Without Images

                                  This post was shared and voted inside the discord by the curators team of discovery-it Join our Community and follow our Curation TrailDiscovery-it is also a Witness, vote for…
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                                  • jlinaresp (79)in #glsl • last month

                                    RE: Drawing Procedural Rectangles: Building Boxes Without Images

                                    !discovery 😀👍 Interesting content!
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                                    • hivebuzz (74)in #coding • last month
                                      featured

                                      RE: Creating Ripples and Shockwaves with `distance()`

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                                      • hivebuzz (74)in #editing • last month
                                        featured

                                        RE: Drawing Rings and Outlines: Creating Hollow Shapes in GLSL

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                                        • hivebuzz (74)in Town Square • last month
                                          featured

                                          RE: GLSL Beginner Series: A Journey from Your First Shader to Procedural Animation

                                          Congratulations @hey2d! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s) You received more than 5000 upvotes.Your…
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