What the one comes down to most of the time is to use the 4 monsters with highest mana as the cap that can be used usually allows it. Aside from this it's quite straightforward and the monsters that are generally strong will also shine here. Getting some kind of armor on all of them also feels like it's key along with some heal if possible. Aside from this, this mixes things up a bit and I always like when this rule comes up also because it makes the selection easier.
The Battle I played only allowed up to 18 Mana to be used and allowed all Melee monsters to attack from any position
I opted for the Life Splinter Tyrus Paladium Summoner as it takes only 3 Mana and gives all 4 monsters a very valuable Armor. As often, my main tank was the Sacred Unicorn as it has self-heal, Piercing. The Armorsmith was allowed to attack from any position and also gave a very useful repair each round to the armor. In 3rd spot I played the Silvershield Knight which added +1 Melee Attack to all 4 of my monsters and it also has Piercing. With no mana left I was able to use my Furious Chicken as a protection against Sneak attack while it also was able to do some damage itself.
I managed to get a fairly easy win against an opponent with much higher-level monsters because of the new pay2win ranked system. This brings about a lot of ratings inflation and I'm able with my Silver Level 3 alt account to reach Diamond 2 a couple days before the end of the season in Wild.
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